Bug with Bioware x0 loot system after latest patch or (Unique loot is actually unique, who knew?)
dTd
Member Posts: 182
Make an new module, make a start area, put an area_wide_uniq (x0_treasure_uniq) chest in it, put three regular unique loot chests (x0_tres_anyuniq). Take the dagger out of one chest removes the dagger from the area wide chest, now the other chests will draw from base loot. It should be making copies of what's in the chest so upon opening all three chests you should get 3 daggers and what is happening is that it's removing the dagger. This has the effect of destroying respawning loot for multiplayer or pws that use the basic Bioware treasure system.
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