So is NWN something for that old BG/BG2/IWD singleplayer veteran?
BelegCuthalion
Member, Mobile Tester Posts: 454
Back in 1998 i played BG1 up and down, back and forth, then i played IWD and BG2 the same way, then i was into different mods in the ToBEx era, then i was playing the :EE-editions with new joy ... i've always played single player, never multiplayer, and appreciated the storytelling and isometric graphics.
And there has always been NWN – and it never really had a real appeal to me back then – started to play and somewhen in the process found myself playing BG again with some other variation to keep that interesting.
As far as i can remember, i never got far in NWN, the story didn't "get" me and the graphics felt less appealing. Also, i was never sure i was just playing a small pro-forma single player campaign in a defacto multiplayer / modding-platform game, or that singleplayer mode was some serious thing to play.
So is there anything for me in NWN i have missed so far and i could really like, or is it just for some other type of player and it's futile for me to try again?
And there has always been NWN – and it never really had a real appeal to me back then – started to play and somewhen in the process found myself playing BG again with some other variation to keep that interesting.
As far as i can remember, i never got far in NWN, the story didn't "get" me and the graphics felt less appealing. Also, i was never sure i was just playing a small pro-forma single player campaign in a defacto multiplayer / modding-platform game, or that singleplayer mode was some serious thing to play.
So is there anything for me in NWN i have missed so far and i could really like, or is it just for some other type of player and it's futile for me to try again?
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Comments
NWN uses 3e rules which are clearly better than IWD/BG2's. There is no full party control. You only control your character, which is one of the biggest differences. I prefer this and a number of classic games have similar control... like Fallout and Arcanum.
However it is pretty good. I found myself liking the expansions a whole lot better than the original campaign so you might wanna start there
I am an avid gamer but I have played nwn more than any other game I have ever played.
The point to nwn it to do everything else but play the oc, it seems
But the rest of the campaigns are pretty good. The Premium Modules are even better but the user made modules are by far the best reason to play!
The OC doesnt even have a name
While that used to be true it is not anymore. BD are apparently (at least in the streams) calling it "The Wailing Death".
Contrary to other people in this thread, I actually enjoyed the OC. Believe you me I have played a lot worse games in my time.
TR
That's pretty late in development.
TR
The new expansions Tyrants of Moonsea and Darkness over Daggerford are pretty good and they've started flagging some of the best quality fan campaigns in the game itself. Crimson Tides of Tethyr which is the prequel to Tyrants of the Moonsea is also a really good fan mod.
The OC is fun to me but I do see the issue's which is why after many playthroughs I went back to BG and IWD and I finally got it.
For me Chapter 1 is a bit weak but the side quest's of Chapter 2 are better, Chapter 3 heats things up.
The 1st expansion SOU I like and the 2nd HOTU is action packed but lighter on the other aspects.
I really liked Darkness over Daggerford but I haven't finished Tyrant's of the Moonsea but I was enjoying it.
In the end I like what I got but I know I'm in the minority when I say I liked NWN2 more.
The OC I found a bit lenghty, but not bad.
SoU I really liked the story.
HotU, while it can be played solo, I won't recommend this. Not for the first time. You would miss a lot of the fun.
HotU also has a high replayability value, because the ending, like in ToB, will depend on player actions and what companions were with you at the end.
What is more logical than in the BG series is that instead of having reputation, your actions shift your alignment (well, with some of those shifts one may disagree) towards good or evil (OC), good, evil, plus towards lawful or chaotic (expansions).
What's great about NWN is the Aurora toolset with which you can modify existing modules or make you own without having studied informatics. That, and the literally hundreds of extra adventures out there.
The already mentioned Crimson Tides of Tethyr I can highly recommend for an old BG player, you'll see why.
Many aspects of the game were changes from what I had naively come to anticipate, such as the loss of the earlier Forgotten Realms classic font, the fact that so many NPCs shared portraits, the total overhaul of the inventory menu, the streamlined UI imagery and icons, &c. The fact that you could choose your characters face and body type (primitive though those options be) emphasized to me the focus on establishing a visual presentation of the adventures, as obviously does the moveable camera, a major departure from the more imagination reliant sprites and paperdoll avatars and descriptive flavor text that arose while moving through the environment as if a DM were painting the scene in your mind and what you saw on the screen was more an interface for inspiration than it was a literal rendering of the atmosphere. The fact that you were engaging with a 3D interactive world and beheld detailed polygonal NPCs and monsters who all shared the same several portraits just clashed for me and ruined the experience. I won't bother detailing further the points of contention I had with the game, I just wanted to establish why I held such disdain for it for so many years.
Today I must acknowledge that enough time has finally passed to where the graphics of the game are now somewhat appealing to me, shameful as that is to admit. I not only held the opinion that the graphics have not aged well in comparison to other titles of the era, but that they were already grotesque from the start, especially in comparison to the gorgeous artistic rendering of the environments and UI of the Infinity Engine games. But these days I notice my feelings changing and I now find the graphics charming, superior even to its sequel from Obsidian. So for the first time in what, 20 years? I am now able to accept the visual presentation of the game enough that I am finding myself wanting to play it, and over the past few weeks I have been trying. I've long been peripherally aware of the consensus that the user-created content is in general much better than the official campaigns but am determined to finish the base game at least before I venture further.
Another issue is that I'm woefully unlearned in 3rd edition rules, my only experience being the few video games I've played that are based upon them, such as the Temple of Elemental Evil, Icewind Dale 2, and the more recent Pathfinder: Kingmaker game. None of which I've managed to progress very far with, unfortunately. But! Recently I've managed to acquire decent copies of the 3rd edition core books, and I am now determined to expand my horizons. I am for the first time very interested in learning how to master Neverwinter Nights, and am slowly beginning to absorb the altered rules. I am still relatively early in the base campaign because I kept rerolling characters in an attempt to figure out what works and how, but so far I've discovered that I was my own worst enemy all these years, preventing myself from enjoying what is evidently quite a good game. I don't have any answers to your pointed questions as I'm not far enough in yet to determine whether or not this game could ultimately appeal to fervent fans of Baldur's Gate, but as someone who has held similar reservations about it for so long I can share that what I've experienced so far has impressed me, and I can see myself getting into the game if the user created content is substantially superior to the official modules.