Making the most out of a multi mage/thief gnome
dtaquet
Member Posts: 25
First of all, Thank you so much for all the advice you have been posting on this forum. It has been a pleasure lately to go home after a long days work and relax on the site.
I have to decided to play with a multi mage/thief gnome for my first time with the game, partly because it seems like a very underrated build and because backstabbing and lock picking seem very much, while having access to magic is exciting.
What advice could you give me to enjoy my gnome the most?
What stats should I aim for at creation?
What are this character's weaknesses and strengths?
Thank you!
I have to decided to play with a multi mage/thief gnome for my first time with the game, partly because it seems like a very underrated build and because backstabbing and lock picking seem very much, while having access to magic is exciting.
What advice could you give me to enjoy my gnome the most?
What stats should I aim for at creation?
What are this character's weaknesses and strengths?
Thank you!
0
Comments
If you are min-maxing you'll want to aim for a least the following;
STR: whatever
DEX: 18
CON: 18
INT: 19
WIS: whatever
CHA: whatever
Higher STR obviously means more damage and carrying capacity so good to have. WIS has no bearing on anything if you are not casting clerical spells (saving throw adjustments are not in game I think) and CHA is always nice to have but hardly essential. So those three stats can really be whatever you want.
The 18 CON will give you an extra +1 to your saving throws. You can also use a certain item which deducts some CON points without affecting your HP pool. If you are stretched for stat points you could always start on 17 CON and rely on a tome to increase your CON score by 1 to reach the 18 required.
You should aim for a high WIS, as it will help in the next game with casting Wish and Limited Wish.
The PC doesn't have to be the party's spokesman, so you don't need a high Charisma yourself. But it is helpful.
So, if you start with 19, and discover any items in game that might permanently raise your Intelligence, DON'T waste them on your PC that already has 19 Int. Instead that item might be given to any of the NPC mages, who CAN benefit from it - or, it might be used to make Safana into a dual thief->mage (she starts one Int point too low to dual w/o). Safana is actually a very fun alternative to the "canon" dualled Imoen - she has much more fun dialogues and party banter, and you can still get her right away in the game while she hasn't earned too much xp.
I have an additional question: Should we play this character mostly as a mage (back row)? I assume we don't want him/her wearing armor, as he/she needs to cast spells.
but feel that over analyzing , looking for the perfect way to play adds a lot of useless stress. When I first played the game 10 years ago, I did not know of any forums or walkthrough. Still I had a blast (and did not understand 99% of what I was doing).
By the end of the game you will have enough points to max three skills and have a few points left over. So pick locks, find/disarm traps and set traps or detect illusion.
I'd strongly recommend maxing out your own Pick Locks skill when you make your character. There is at least oen very hard to unlock drawer in Candlekeep with a gem in it that helps with starting gear =3
Stupid question: what is a loot table?
Like, "Okay, there's a goblin. He has... *rolls 1d100 and looks at a chart* "A low value gem and a short sword."