Low Level Blade (Bard) Suggestions
shylaman
Member Posts: 173
I usually play good and thought I'd give an Evil run a try and test out some different NPCs. I decided on a Blade since I wanted something that would scale throughout the saga. Plus, I didn't want to be a purely utility character, I like to be "part of the action". I searched through the forums for some info on playing Blades and most was geared towards stats and weapons and a lot of talk about higher level usefulness.
I am trying to figure out how to best approach in BGEE when levels are low. At a higher level when I have more spells I can play like a F/I, but early on not sure. I am using RR, though without RR HLAs as it had an error every time I tried to install. Also, with Song & Silence and trying Item Revisions and Spell Revisions for the first time. Also, playing with SCS.
Flynn - Lawful Evil Half Elf Blade
17/18/15/15/7/17
*Scimitar *Crossbow (thought about darts with OS) ***TWS (RR)
Most of the threads discussed building proficiencies without RR installed. I have more room to play with so probably Short Sword next.
Party:
Viconia: Cleric/Thief
Star-Teel: Fighter (3) -> Thief
Edwin
Dorn
Faldorn: Avenger
I figure it will take out awhile until he isn't squishy in melee. So .... early in should I be wearing chain mail and using the Xbow? What spells should I take for BGEE first? Usually suggestions are to buff like a F/M, but that could be a while. Plus, Blade levels fast which will be good for some of the offensive spells. However, with limited spell slots I probably can't be an offensive mage and buffing mage. So, looking for suggestions.
I am trying to figure out how to best approach in BGEE when levels are low. At a higher level when I have more spells I can play like a F/I, but early on not sure. I am using RR, though without RR HLAs as it had an error every time I tried to install. Also, with Song & Silence and trying Item Revisions and Spell Revisions for the first time. Also, playing with SCS.
Flynn - Lawful Evil Half Elf Blade
17/18/15/15/7/17
*Scimitar *Crossbow (thought about darts with OS) ***TWS (RR)
Most of the threads discussed building proficiencies without RR installed. I have more room to play with so probably Short Sword next.
Party:
Viconia: Cleric/Thief
Star-Teel: Fighter (3) -> Thief
Edwin
Dorn
Faldorn: Avenger
I figure it will take out awhile until he isn't squishy in melee. So .... early in should I be wearing chain mail and using the Xbow? What spells should I take for BGEE first? Usually suggestions are to buff like a F/M, but that could be a while. Plus, Blade levels fast which will be good for some of the offensive spells. However, with limited spell slots I probably can't be an offensive mage and buffing mage. So, looking for suggestions.
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Comments
I have one level 1 spell with Magic Missile and Armour in the spell book. Magic Missile doesn't do much at this point. Armour is the same AC as Chain Mail, but no advantage to it at this point since I have no other spells.
So do you focus on buffing spells even this early? Like Blur at level 2? Or go with something like Web? Any ideas on where to find a scimitar?
if you do a certain quest line:
talk to dorn at the friendly arm inn, and then once you do that, make your way to the nashkiel mines area, and you will be ambushed by a small party, one of the bandits will be wielding a wakazashi and a wakazashi +1 which count as "scimitars" weapon prof wise
or if you are lucky and find ogre mages ( while being ambushed between areas or just find them in the wild ) they also wield scimitars
As many of these spells in SR's are given a 5 turn duration, they are much more useful buffs for a longer period of time. You can buff with these, then put on the chain mail and have 5 turns to explore : pro from evil, shield, blur, mirror Image, luck (offensive &defensive), resist fear, and minor spell deflection just to name a few. Add bless in from an NPC and you have another with a 5 turn duration.
I also like the first lvl spell dimension door as well, to get out of a dangerous situation if needed (or into one, whatever the case may be).
A focus on defensive spells with liberal use of bard instruments as needed, and wands for offensive action (with the wand of MSummoning acting as both really), makes a powerful and protected bard.
With having S&S and RR that you mentioned, you have some really good bard armor down at the Nashkel fair, as well as some good bard only scrolls for emergencies. Not sure if you have BGNPC Project, but it has about the best bard armor in the game through Garrick (better if you don't care about carrying the pantaloons through the whole series and upgrade it).
I am close to leveling up. Should I go short sword (or wait until next level up since Kundane isn’t for a looong time) or I was thinking I could experiment with a two handed weapon like 2H Swords for Spider’s Bane + Web or Halbred since nobody is using it? Or blunt weapon for certain creatures? Or short sword now and katana next level for plenty of dual wielding flexibility?
So, even for a blade kit, ranged combat is the safest and most effective way to go until at least level 7-8 range. Then, with armor/shield spells and/or a bracers of ac/elven chain and mirror image spells, a bard can do some melee if he has some respectable hp and protection from criticals. Defensive spin helps but can be dangerous to use in some situations.
Offensive spin is very nice, especially with crossbow of speed. With os active you get 3 attacks that do maximum (8) damage. This is important as lvl 1 critters generaly have 8 hp. (Most xvarts, bandits, gibberlings, non-elite hobgobs, wild dogs, etc. Kobolds have ½ hit dice so they may have less.) And you can sure-kill a single 1 hd creature with a single shot, three times per round. Not bad. Add some enchanted bolts and the damage really goes up.