Skull trap + Protection from magical energy
borntodie
Member Posts: 199
This is a combo I learned very recently and I was shocked how effective it is, especially for a sorcerer.
Skull trap has a damage cap of 20d6, compared to 10d6 for Fireball.
PfME will protect your party members from your own skull traps. It has a very long duration, long enough that a sorcerer can easily keep it up on a small party 24/7, without excessive resting.
Combined it wrecks the game. I mean, there are many cheesy tactics, but afaik none of them are so easy to use and require so little preparation. And can be used so early in the game. And I haven't even got Spell Sequencer yet.. oh boy.
Skull trap has a damage cap of 20d6, compared to 10d6 for Fireball.
PfME will protect your party members from your own skull traps. It has a very long duration, long enough that a sorcerer can easily keep it up on a small party 24/7, without excessive resting.
Combined it wrecks the game. I mean, there are many cheesy tactics, but afaik none of them are so easy to use and require so little preparation. And can be used so early in the game. And I haven't even got Spell Sequencer yet.. oh boy.
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Comments
For instance in my current LOB/SCS/Ascension rerun I realized that you can Limited Wish (7) Minor Globe of Invulnerability on entire party then Wish (9) for Intoxication on everyone in the area to get -12 luck on all enemies. This means they will take max damage from spells and have really bad physical damage and thac0.
In your case they would take instead of 20d6 which averages at 70 damage (35 on save), they would always get 120 (60 on save). In sequencer this could mean 360 damage combo. Dragons breath 200 (100 on save), ADHW 160 (80 on save).
This combo is so strong you basically don't need it unless you play on LOB. And even then you wipe out bosses using AOE spells.
Also worth noting that people often overlook the 1 time only options from Limited Wish, there's a Timestop and a Shapechange available from it in a pinch, you can also severely abuse the spell if you have a low wisdom caster like Neera and spawn Vampires with an invisible party, then use a high level cleric such as Anomen to explode them
Or use a PI which you don't mind getting killed.
But SCS skull traps caps at 12d6.
In some other mods it was 20d4.