[Request] Make Taverns More Worthwhile
HeroicSpur
Member Posts: 907
Hey everyone,
I think one area of the game which is a bit flat is the taverns in BG1. You don't actually need to use the tavern rumours to get any quests, so they feel under-utilised. This is disappointing because you can imagine some very interesting stuff coming out with just the right number of drinks...
My suggestion may help kill two birds with stone. There are certain hidden items, ring of wizardy near friendly arm, ankheg plate in a field in nashkel, which with the tab key highlight are very easy to collect and very powerful. Rather than getting rid of these items, make them only appear after the player has heard about them while drinking at the nearby tavern. that way you can stop players getting them too easily and give some utility to taverns.
While that might count as content-tampering, I would still say that tavern rumours should still be given increased functionality.
I think one area of the game which is a bit flat is the taverns in BG1. You don't actually need to use the tavern rumours to get any quests, so they feel under-utilised. This is disappointing because you can imagine some very interesting stuff coming out with just the right number of drinks...
My suggestion may help kill two birds with stone. There are certain hidden items, ring of wizardy near friendly arm, ankheg plate in a field in nashkel, which with the tab key highlight are very easy to collect and very powerful. Rather than getting rid of these items, make them only appear after the player has heard about them while drinking at the nearby tavern. that way you can stop players getting them too easily and give some utility to taverns.
While that might count as content-tampering, I would still say that tavern rumours should still be given increased functionality.
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Comments
However, I really love the idea that you learn about the locations via rumours in a tavern. Really really love it.
I'd say maybe add a new location(s) with some quest(s) that would be triggered by a tavern rumor. It would be like "Hey, have you heard about that bridge? I heard someone saying that there are few trolls living there."
Anyways, this is great idea and I fully suport it.
Well i see the fun and it may be good for the game, so its not so trivial in bars. But still, not in every Bar . :O)
As to the OP point, instead of trying to merge the tavern rumors with easter eggs, instead merge tavern rumors with new encounters in old areas. This holds more potential IMHO. Easter eggs are just sort of there. But bury the hints of some new adventure in the old areas deep within tavern rumors... well... leaves you a very intoxicated tavern goer...
I find your morbid fascination with homicidal Xvarts disturbing... (EDIT: apparently homicide only applies to humans killing other humans. What do you call it if it's Xvarts killing humans?)
...But then again I am the one with a shrine to him in my laundry.
I would enjoy taverns being more useful too. Not much reason to go there, except for a drink. I don't think the innkeeper would let you in on free magical items. "Say! Did you know there's a full suit of Ankheg armour in Nashkel in a hole next to the fields? Go on. Go look! You'll be happy."
Silly innkeeper could've sold it.
Another excellent quest would be one similar to Witcher 2, where you drink heavily, and wake up the following day outside and without any equipment. You then have to find out what happened to you and get your stuff back.
And Bhryaen, we know you're talking about the Ulcaster Skeleton Ring quest.
Also sometimes you get rumors about stuff that are you have cleared out, witch is fine for a while. But should stop after some time (to simulate how rumors take time)
Its a while since i've played BG1 but if you play BG2 and kill firkraag, free trademeet, nalias keep, or take down demigorgon. it would be nice touch if theres a small chance that you could hear about it in a bar. Or if your reputation is low\high, "watch out for the evil\good merchendaries who roam the land"
On the subject of Josephs wife I always find it odd that I have to pick the lock when I go inform her her husbands not coming home
I know we discussed this suggestion a lot on beamdog but I feel like I need to reiterate what a fantastic suggestion this is and how it would be unfortunate if it was passed up. I think this would be an especially interesting feature for new players who have no idea about these secret items and who would likely never find them unless they looked it up online.
@AndreaColombo
''@Space_hamster You don't happen to have an account on the Beamdog forum, do you? ;-P ''
LOL.
But that being said, I don't remember the rumors you can get serving much of a purpose. Would be nice if they kept the 'flavor' information that was already there, and threw in a few things that were actually useful. The sellsword idea mentioned above would be neat too, but I really only see it being utilized in BG 1, since you already have more than a full party by the time you reach your first tavern in 2. And I think your everyday merc is gonna ask for a little extra if you ask him to go into the Underdark with you.