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Randomize placable placement for visual / resource gathering

ShadowMShadowM Member Posts: 573
edited August 2018 in General Discussions NWN:EE
This is a sample video of randomized placement of placable for visuals (example random generated forest area) this can be use in instances encounter for variation or randomize area generation for resource gathering. 120 seed placement and I have not not notice many edge case with placement function and auto adjust for height and walkmesh check.


https://www.youtube.com/watch?v=jGlZ4HeM6W0

Comments

  • ShadowMShadowM Member Posts: 573
    Ok here a update video with random place resource nodes(placable) and sample of resource gathering off them with two custom .2da that allow easy info imput and save on object amounts. Including DC, DC min, tool used, xp, weight, value and others.

    https://www.youtube.com/watch?v=qzWvXe65sBQ
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