Randomize placable placement for visual / resource gathering
ShadowM
Member Posts: 573
This is a sample video of randomized placement of placable for visuals (example random generated forest area) this can be use in instances encounter for variation or randomize area generation for resource gathering. 120 seed placement and I have not not notice many edge case with placement function and auto adjust for height and walkmesh check.
https://www.youtube.com/watch?v=jGlZ4HeM6W0
https://www.youtube.com/watch?v=jGlZ4HeM6W0
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https://www.youtube.com/watch?v=qzWvXe65sBQ