Killing Sarevok and his goons (spoilers obvs)
Dordledum
Member Posts: 243
Hi,
I've played BG1 in the past a few times. I remember that I generally would cruise through the entire game and then get stumped in the final battle, but that there is no way to turn back when you're finally there to get more potions/other party members/etc. Hence, I've never really finished the game. Only other fight I couldn't get through was on the lower levels of Durlag's Tower.
What's the key to the final battle? Stocking up on magic blocking potions beforehand? Specific Companions/spells? Any tips are welcome. No mods.
I'm planning to start over on a new full saga playthrough, Candlekeep to Throne (including SOD) and don't want to get stuck again.
Edit: just adding for flavour, thinking about going for a all girl Neutral(ish) party:
* CHARNAME - Shaman
* Shar Teel
* Jaheira (too bad I'll have to kill off Khalid)
* Branwen
* Imoen
* Neera
I've played BG1 in the past a few times. I remember that I generally would cruise through the entire game and then get stumped in the final battle, but that there is no way to turn back when you're finally there to get more potions/other party members/etc. Hence, I've never really finished the game. Only other fight I couldn't get through was on the lower levels of Durlag's Tower.
What's the key to the final battle? Stocking up on magic blocking potions beforehand? Specific Companions/spells? Any tips are welcome. No mods.
I'm planning to start over on a new full saga playthrough, Candlekeep to Throne (including SOD) and don't want to get stuck again.
Edit: just adding for flavour, thinking about going for a all girl Neutral(ish) party:
* CHARNAME - Shaman
* Shar Teel
* Jaheira (too bad I'll have to kill off Khalid)
* Branwen
* Imoen
* Neera
Post edited by Dordledum on
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Comments
It's also possible, just barely, to pull one or two of Sarevok's allies via a carefully placed fireball. If you can manage to do that, the final fight becomes somewhat easier.
But maybe 12-13
As other posters have said, the best tactic is to deal with Sarevok from long range.
Arrows of dispelling are a must, arrows of biting are great against the magic users as they disrupt spells, arrows of ice as well, there's always less ice protection than fire protection on enemies it seems.
Use all the potions you have left over, get everybody protected against fire and magic with them. You should have a lot of money so buy whatever you can.
Then there's my favourite, arrows of detonation simply because they are so much fun. Buy all of them you can (and the others) because they can be carried over to SOD (if you are playing that next).
First off: waiting for 2.5 to start my shaman run!
One of them was that you should train everybody in a melee weapon and a ranged weapon. Truthfully for most of the game it's not really a big deal if you don't but I think you really feel the difference in those battles where getting up close and personal is just not an option.
I saw someone (don't really remember who) selling an arrow of slaying, would that work on Sarevok? Epic play IMHO.Nevermind, googled it and see that in BG the arrow of slaying only works on Ogre Magi.
After the endmovie, I remembered seeing that, so I must have beaten him before.
Now for my first SOD!
I have gone retro and played this quite happily.
I used a party of 4: Dorn (lvl 8), Edwin (lvl 9), Jack(Mage lvl 8/Thief lvl 7) and MC: Priest of Helm (lvl 8).
first minor sequencer on Edwin with magic missile.
Conjured 3 skeletons and stand behind them left of the center.
Walk with Edwin right until you can use fireball and stinking cloud to draw Saravok towards him.
hit him with sequencer and run behind everybody.
Jack conjurs Haste.
Dorn archer: acid arrows - Semaj
Jack Archer dispelling arrow - Semaj
make new sequencer MM MM
Attack Semaj with Jack and Dorn
MC: attack Saravok
Saravok attacks and skeletons attacked him.
fire sequencer at Saravok
1 more MM and Saravok died finishing the game.
To defeat sarevok, its really simple, although I haven't seen anyone talk about this. Traps. Not how you might be thinking though. I mean the traps that are already set inside his room place area idk. There is one specific trap on the top right in between a small statue and a large statue. Find it using a thief's ability and have someone with a potion of insulation and, if you have them, I think it was boots of electrical protection, go through that trap dozens of times. That trap is a lightning trap, and that lightning goes all around the room. Make sure that the other party members aren't inside for this part. Everytime you go over the trap, the lighting will most likely hit one of the goons and maybe even sarevok. The goons and sarevok will not attack, just sit in the fog of war, getting struck by lightning, over and over again. At one point, all the goons will be dead and you can choose to either fight sarevok or just keep going with the trap, no matter which one you choose, he'll die and you'll get to the end of the game. Good luck to whomever reads this.
Mb i meant top left not right
Though, there are other approaches. Here's the cheesiest win I've ever pulled off in the fight:
Protagonist: LN gnome illusionist/thief, level 3/4. No spells memorized, no Bhaalspawn abilities - he's never once rested.
Party: none.
And now, the procedure:
1. Bring out ferret familiar, already buffed with potions of master thievery from avoiding the Slythe/Krystin fight.
2. Have the ferret pickpocket wands of paralyzation and monster summoning from its master.
3. Save, and load that save. The ferret now has those wands equipped in its quickslots.
4. Stay back near the door, while the ferret advances into sight of Sarevok. No conversation follows; he and his minions are still neutral and inactive.
5. Ferret uses wand of paralyzation on Sarevok. He probably saves, but it won't make him hostile. Repeat until he fails a save.
6. Now that Sarevok has failed a save, he's noticed that he was being attacked and is hostile. But he's stunned, and he still hasn't talked so his minions don't care. Ferret uses wand of monster summoning.
7. Summoned monsters attack Sarevok, and beat down until he's dead. Since he's stunned, they auto-hit and this goes pretty quickly.
There. A ferret can win the fight on its own, completely safely and reliably.
I've also theory-crafted a build that can kill Sarevok in one hit - actually, I might play that.