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Dorn having issues with pathfinding and dialogue today (BG:EE)

allegromossoallegromosso Member Posts: 1
edited August 2018 in Troubleshooting
Hello everyone!

I loaded my Steam game just now for the first time in a while, and Dorn is having serious issues. He can barely walk two steps without stopping and turning to face my charname. His pathfinding is completely broken. When I initiate dialogue with him, he "appears busy" and my game gets so stuck on the interaction I can't even save. Booting/re-recruiting him doesn't help. I'm in CH3, and I've done a bit of Dorn's quest already. I didn't have any problems before today.

Is this a known issue? What do I do?

EDIT: I was pointed to this thread:

https://forums.beamdog.com/discussion/comment/976294/#Comment_976294

Which indeed seems to be the issue!

For others with the same problem, here's the solution:

I enabled console commands by adding the line "SetPrivateProfileString('Program Options','Debug Mode','1')" to the .lua file in a different folder, then replacing the original file with this new .lua. Then I used ctrl:space to open the console window and typed C:SetGlobal("kryll_conv","GLOBAL",2). Solved!
Post edited by allegromosso on
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