Solo Sorcerer SCS Spell Revisions Spell Selection
Ganon27
Member Posts: 4
Does anyone who's played Spell Revisions have an idea of what an ideal build looks like? Here's what I'm considering (in order of acquisition):
Level 1 -
Grease
Dimension Jump
Magic Missile
Shield
Reflected Image
Level 2 -
Web
Mirror Image
Battering Ram
Melf's Acid Arrow
Resist Fear
Level 3 -
Melf's Minute Meteors
Skull Trap
Detect Illusion
Flame Arrow
Dispel Magic
Level 4 -
Stoneskin
Secret Word
Polymorph Self
Improved Invisibility
Protection from Elemental Energy
Level 5 -
Cloudkill
Breach
Dispelling Screen
Lower Resistance
Spell Shield
Level 6 -
Animate Skeletal Warrior
Improved Haste
Protection from Magical Weapons
True Seeing
Protection from Magical Energy
Level 7 -
Project Image
Ruby Ray of Reversal
Simbul's Spell Sequencer
Delayed Blast Fireball
Summon Death Knight
Level 8 -
Mind Blank
Abi-Dalzim's Horrid Wilting
Simbul's Spell Trigger
Incendiary Cloud
Level 9 -
Timestop
Chain Contingency
Imprisonment
Shapechange
Level 1 -
Grease
Dimension Jump
Magic Missile
Shield
Reflected Image
Level 2 -
Web
Mirror Image
Battering Ram
Melf's Acid Arrow
Resist Fear
Level 3 -
Melf's Minute Meteors
Skull Trap
Detect Illusion
Flame Arrow
Dispel Magic
Level 4 -
Stoneskin
Secret Word
Polymorph Self
Improved Invisibility
Protection from Elemental Energy
Level 5 -
Cloudkill
Breach
Dispelling Screen
Lower Resistance
Spell Shield
Level 6 -
Animate Skeletal Warrior
Improved Haste
Protection from Magical Weapons
True Seeing
Protection from Magical Energy
Level 7 -
Project Image
Ruby Ray of Reversal
Simbul's Spell Sequencer
Delayed Blast Fireball
Summon Death Knight
Level 8 -
Mind Blank
Abi-Dalzim's Horrid Wilting
Simbul's Spell Trigger
Incendiary Cloud
Level 9 -
Timestop
Chain Contingency
Imprisonment
Shapechange
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