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Solo Sorcerer SCS Spell Revisions Spell Selection

Does anyone who's played Spell Revisions have an idea of what an ideal build looks like? Here's what I'm considering (in order of acquisition):

Level 1 -
Grease
Dimension Jump
Magic Missile
Shield
Reflected Image

Level 2 -
Web
Mirror Image
Battering Ram
Melf's Acid Arrow
Resist Fear

Level 3 -
Melf's Minute Meteors
Skull Trap
Detect Illusion
Flame Arrow
Dispel Magic

Level 4 -
Stoneskin
Secret Word
Polymorph Self
Improved Invisibility
Protection from Elemental Energy

Level 5 -
Cloudkill
Breach
Dispelling Screen
Lower Resistance
Spell Shield

Level 6 -
Animate Skeletal Warrior
Improved Haste
Protection from Magical Weapons
True Seeing
Protection from Magical Energy

Level 7 -
Project Image
Ruby Ray of Reversal
Simbul's Spell Sequencer
Delayed Blast Fireball
Summon Death Knight

Level 8 -
Mind Blank
Abi-Dalzim's Horrid Wilting
Simbul's Spell Trigger
Incendiary Cloud

Level 9 -
Timestop
Chain Contingency
Imprisonment
Shapechange
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