Solo Sorcerer SCS Spell Revisions Spell Selection

Does anyone who's played Spell Revisions have an idea of what an ideal build looks like? Here's what I'm considering (in order of acquisition):
Level 1 -
Grease
Dimension Jump
Magic Missile
Shield
Reflected Image
Level 2 -
Web
Mirror Image
Battering Ram
Melf's Acid Arrow
Resist Fear
Level 3 -
Melf's Minute Meteors
Skull Trap
Detect Illusion
Flame Arrow
Dispel Magic
Level 4 -
Stoneskin
Secret Word
Polymorph Self
Improved Invisibility
Protection from Elemental Energy
Level 5 -
Cloudkill
Breach
Dispelling Screen
Lower Resistance
Spell Shield
Level 6 -
Animate Skeletal Warrior
Improved Haste
Protection from Magical Weapons
True Seeing
Protection from Magical Energy
Level 7 -
Project Image
Ruby Ray of Reversal
Simbul's Spell Sequencer
Delayed Blast Fireball
Summon Death Knight
Level 8 -
Mind Blank
Abi-Dalzim's Horrid Wilting
Simbul's Spell Trigger
Incendiary Cloud
Level 9 -
Timestop
Chain Contingency
Imprisonment
Shapechange
Level 1 -
Grease
Dimension Jump
Magic Missile
Shield
Reflected Image
Level 2 -
Web
Mirror Image
Battering Ram
Melf's Acid Arrow
Resist Fear
Level 3 -
Melf's Minute Meteors
Skull Trap
Detect Illusion
Flame Arrow
Dispel Magic
Level 4 -
Stoneskin
Secret Word
Polymorph Self
Improved Invisibility
Protection from Elemental Energy
Level 5 -
Cloudkill
Breach
Dispelling Screen
Lower Resistance
Spell Shield
Level 6 -
Animate Skeletal Warrior
Improved Haste
Protection from Magical Weapons
True Seeing
Protection from Magical Energy
Level 7 -
Project Image
Ruby Ray of Reversal
Simbul's Spell Sequencer
Delayed Blast Fireball
Summon Death Knight
Level 8 -
Mind Blank
Abi-Dalzim's Horrid Wilting
Simbul's Spell Trigger
Incendiary Cloud
Level 9 -
Timestop
Chain Contingency
Imprisonment
Shapechange
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