"Quest Friendly" Rest Times?
DizzyWarning
Member Posts: 2
I'm curious if there is a mod that can change the resting lengths to something more fitting for "RP" purposes. Something like 1 hour.
Quests/dialogue and your current situation often make it seem like you need to move quickly. Resting for 8 hours or more ruins the illusion of you doing so.
Sleeping when tired makes sense and you can keep going with the luck penalties until it would be appropriate to rest for 8-16 hours. It's the combat resting that's annoying and unavoidable. Most people probably find this a non issue due to D&D rules or just don't think about it, it's a pet peeve of mine story-wise tho.
Quests/dialogue and your current situation often make it seem like you need to move quickly. Resting for 8 hours or more ruins the illusion of you doing so.
Sleeping when tired makes sense and you can keep going with the luck penalties until it would be appropriate to rest for 8-16 hours. It's the combat resting that's annoying and unavoidable. Most people probably find this a non issue due to D&D rules or just don't think about it, it's a pet peeve of mine story-wise tho.
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Comments
I understand BG follows a bunch of D&D rules, so it's not following real life timing, the quests are worded and use urgency as if they are, however. A mod that allowed you to choose how many hours you rest would be great for this.
so the quests begin as you are fresh and ready. but for some quests you have to travel up to 12 hours, so maybe you can be fatigued, or the party members with low con are.
also RP wise to go to battles with an exhausted party does make not sense and a rest of only an hour can help only to a very little extent, you need time to recover from a long march or a hard battle.
from the mechanical point of view, even having an hypothetical mod that allows short resting recovering only parto of the fatigue the fact that spell books and items are recharged would be game breaking, before each major battle you could set the spells memorized customized for the battle and use them with no worry to save some of them and in each battle you could use all your charge items, a simple 1 hour rest after the battle would have you ready to go. rest do much more than resetting fatigue and healing HP.
about healing i see an other exploit, let your divine casters memorize all the healing spells that they know, rest 1 hour and heal the party then reset the normal spells and rest again, in little more than 2 hours you have the same effect that now can take up to 24 hours of resting if the option to heal completely is activated.
imo no valid RP reasons for short rests unless you are playing a suicidal charname and too much mechanical problems and exploits opened.
how do i roleplay it? having the power in RL to be fresh like in the early morning using a spell would i sleep or use the night in other useful ways?
the very same reasons that make the OP ask for shorter rests are valid for the correct use (not certainly abuse) of the rest option of the wish spell, is a RP matter, only a charname with very low wis and int stats would waste the time sleeping or let go the party with items not charged and spellbooks half empty as they are in such a hurry and have to face such powerful enemies.