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[MOD] Magic Battles Revised

[Deleted User][Deleted User] Posts: 0
edited October 2018 in General Modding
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Post edited by [Deleted User] on
UlbDjinnloliensemiticgoddess

Comments

  • QuickbladeQuickblade Member Posts: 957
    My god. It's...so...BEAUTIFUL!

    I guess, at least from the description of the effects.
  • UlbUlb Member Posts: 295
    This looks very promising.
    I haven't kept up with the discussion around SCS/SR compatibility. Do you expect this to work with the current versions of both or with the upcoming SCS32?
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  • Necromanx2Necromanx2 Member Posts: 1,237
    The only thing I worry about with this is fighting Demi-Liches. Without globes of magic immunity scrolls, you have 4 rounds to take out a D-L before you best possible spell protection is gone and you are imprisoned. It takes me 15+ rounds to kill them and there are only two vanilla weapons that can damage them (Crom Faer and Staff of Magi). so it is not like you can expedite the fights much.
    lolien
  • ariakas2ariakas2 Member Posts: 80
    @subtledoctor i am Hİcuty from Gibberlings3. I installed this mod on top of my scs/sr install and did some tests. I found two bugs currently.

    1. Spell trap had no animation
    2. Pierce shield seems to dispel spell trap but ruby ray and spellstrike does not affect it.
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