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[Request] Enhance Reputation

HeroicSpurHeroicSpur Member Posts: 907
Hi all,

I think reputation is an area of the game that needs to be looked at.

Why?: reputation rapidly becomes meaningless. It incurs a significant benefit, but as a good party, you can get max reputation very quickly, thereafter the stat in and of itself has little meaning beyond the bonuses it provides.

Changes? -At the least make reputation harder to gain. Or increase the max reputation but reduce the effect of each point of reputation (e.g. 30 rep having same effect or slightly more than 20 rep). This is because currently it is too easy and too quick to get to 20rep.

-Reputation needs to be changed to make evil parties more viable, but I wont go into that here because I want to keep this request non-controversial.

Comments

  • SeldarSeldar Member Posts: 438
    yeah that's a good idea !

    It's too easy to reach the rank "Heroic" with many little quests. They should increase the difficulty to reach it
  • lansounetlansounet Member Posts: 1,182
    I think Trent Oster twitted that he liked the concept in the Virtue Mod from PocketPlane. I'm hoping a similar approach can be added to enhance gameplay, especially for an evil party who want to stay true to their beliefs.
  • HeroicSpurHeroicSpur Member Posts: 907
    Yes, it does look like something will be done with reputation. The most important thing is that does go to actually address the issues (that reputation is too easy to get, that it prejudices evil parties very badly even though it doesnt make sense for them to want low reps etc)
  • trinittrinit Member Posts: 705
    good to see that brought up again. was there not a similar discussion on beamdog's forum, with some very good arguments?
    anyway, i'm really glad to see developers recognize the reputation system problem and i think virtue is a very good START to solve it.
    what i liked was that it made reputation more a thing of fame, affecting the store prices and the like, and than you had virtue as inner motivation of the party that affects reaction of your comrades as well as actively influencing main characters good/evil alignment.
    that way, roleplay was also more flexible (passively) in terms of lawful/chaotic parameters, instead of simply making it a good/evil issue. i wonder however if it would make sense for reputation to influence lawful/chaotic scale, as inner motivation influences good/evil?
    i already see many non-realistic issues coming from this, but lawful and chaotic hardly have any impact in general on the gameplay as they are harder to implement and would demand separate "virtue" scale. it would be nice not to have lawful=good and evil=chaotic, but then again any non-obvious moral choice is very hard to define. let alone implement and code.

    virtue-style will be fine i guess :)
  • KoreKore Member Posts: 245
    Quote from Trent on twitter.

    "We've had a few discussions on the reputation system. We'll likely look at reputation post-ship"
  • BhryaenBhryaen Member Posts: 2,874
    The Virtue mod suffered from being just as arbitrary as the native BG reputation system, so I certainly wouldn't endorse it unconditionally. For sure though the reputation system is flawed, but I dislike it for other reasons- like actions affecting reputation that aren't seen by... anyone... particularly someone being killed out of sight who then can't tell anyone about it, but also who is that dryad going to tell of your heroism? The squirrels and trees?

    "Yo," says the oak tree. "You the guy who helped the dryad? Yeah, I went and told the shopkeeps to lower their prices for you..."

    It's a great idea to have such a system, but it wasn't exactly implemented with a lot of foresight to call it "reputation" and make it work the way it does. But I admit it makes sense that merchants in Baldur's Gate City know how I rescued a dead kitten and want to cut me a break. My rep got a boost from the dead kitten fully half what I got by rescuing a throng of starving miners. That was some feline corpse, lemme tell ya.
  • CadrosCadros Member Posts: 253
    Well if reputation is kept as world wide then it is going to be hard not to make it arbitary. I guess faction rep would be one way to solve Bhryaen's problem but that seems like a lot of hassel for not much gain currently.
  • HeroicSpurHeroicSpur Member Posts: 907
    @Bhryaen: you're right that currently one of the main problems with 'reputation' is that it isn't 'reputation'. From the perspective of any evil party, what do you think they would want most? Presumably fame and wealth. It doesn't make sense for them to want a low reputation, or to get angry at a high reputation. Similarly a humble paladin you would think, would be uncomfortable with worldwide renown.

    The problem is that the current system integrates karma/morality into reputation and flits between them at different times, arbitrarily (as well as the more practical problem which the request proper seeks to deal with). I agree that implementing another arbitrary system in its place doesn't help anyone.

    Insofar as dealing with that arbitrariness, it's up to Overhaul to exercise their discretion and add virtue raising/decreasing encounters where they feel appropriate, or adjust reputation awarding events to provide virtue.

    Another problem which has to be dealt with is, what exactly will be the benefit/penalty of virtue be? There has to be some, otherwise players would happily wonder about with 0 virtue because it doesn't have any ramifications.

    The final note is that if Overhaul don't have the time and resources to enhance the whole system, then simply making the current system more challenging to yield the substantial reward it nets, should be the priority.
  • TanthalasTanthalas Member Posts: 6,738
    I just remembered another thing that I don't like about the reputation system: I hate it that evil party members will leave if your reputation is high because apparently they don't like that the general public loves them and that they get to pay less at shops, yet apparently are thrilled by having the Flaming Fist attacking them on sight when the party has a low reputation.

    Yeah, some of the evil NPCs might like it, but I doubt that Edwin or Xzar would be happy with it.
  • IllustairIllustair Member Posts: 878
    On the contrary, I think Edwin will like the attention...he's the egoistic type and any attention from others boosts his ego. I'm not, in any way, psychologist but I think that makes sense.

    Anyway, I'm sorry I resurrected the thread. I've played Baldur's Gate for a long time, and you'd think I know of this Virtue mod. I found out just now...and judging by the description, I think it's a good alteration to the flawed system. I wish it gets its way to the BGEE, or at least something like it. And by "post-ship", you mean it would come as a DLC?
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