Is it possible to reload a module assets?
Japualtah
Member Posts: 165
At the moment, to test a model, I each time close the editor, drag the .mdl and .tga files into the override folder, restart the editor and launch the game.
I have a beefy computer, but nonetheless, is it (would it be?) possible to reload the assets (this is also true for 2DA files btw) any other way than closing the editor?
I have a beefy computer, but nonetheless, is it (would it be?) possible to reload the assets (this is also true for 2DA files btw) any other way than closing the editor?
0
Comments
The current way is so frustrating especially when it comes to testing emitters (which could be made easier to create, whatever).
No big deal, quality of life mostly.
Look in nwnplayer.ini at
[Server Options]
Reload Module When Empty=1
I use that often, too test things that don't work on single player.
Not yet the perfect solution but it can save time, so it's ok.
Sometimes its not good to run client and server on one machine, but for testing that should be a problem.
Another option is, load the module in the toolset, do your changes in override and then again in the toolset, hit F9. That loads the module within the client. But you must close the client after the testing.
But if it now works for you, why not.
That intrigues me I must say
01-running-testserver-169-style.png
02-client-logged-in-in-LAN.png
03-testserver-showing-player-after-login.png
04-now-leave-server-by-only-going-back-to-main-menue.png
05-no-player-left-so-server-is-reloading.png
06-client-windowed-and-server-running-both-at-same-time.png
Beware, texts are german, but the locations of the buttons stay the same
Then I started nwmain and logged in by LAN. Logged off without closing it.
Okay, I'm running that on Windows, so I don't know if that's similar to Linux or Mac.