nwhak.exe bug?
Calgacus
Member Posts: 273
I can't get nwhak.exe to work - right now it is not successfully adding any resources - either my own or any downloaded. I see it might have been updated in the latest version 8182 (the nwhak.exe file creation date is updated anyway), I wonder if it got broke. Anyone else tried the latest version? I can open a new or an existing hak but cannot add anything to it. I can save as well.
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Once in you need to save your updated hak otherwise any changes made are lost when you close nwhak.
TR
Now, I was doing this to test importing areas from a hakpak and while I can include the .hak the areas inside the hak do not appear in the areas list. Can areas in hak paks be used? I am just trying to test out the limits of what I can put in hak paks - for the purpose of releasing module bug fixes so players do not have to restart the module to play the latest version. My goal is to find out - can everything in a mod be put in hak paks and if so how what would that work flow look like.
PS: I see I can use the dm_jumptopoint function to jump a pc to the area in the hak so it must be getting imported though is not being displayed n the area list.
Without going into too much detail, don't do areas from a hak unless you are ready for some horrible horrible pain. You can put pretty much anything else in there though.