Would having two Monks or two Wild Mages in my party gimp my playthrough?
Mitchell
Member Posts: 28
Hi all.
As I'm sure most of you are, I'm anticipating the release of BG:EE, and I'm trying to decide what class I want to play. I've played through BG1 to the end once before, as a Fighter/Mage/Thief, which I really enjoyed. I've also played a Shapeshifter and a Kensai (planned to dualclass it to a thief), but I never finished the game on those characters for whatever reason. For this playthrough, I want to try something a little different, and the Monk and Wild Mage classes both look like a lot of fun. However, I plan on taking both Neera and Rasaad (and Dorn as well, but I'll be playing a good character, so I may change my mind about him).
So what I'm wondering is if I have two Monks or two Wild Mages in the party, would I suffer any particular disadvantage in BG1 and later in BG2? Obviously for the other two slots I'll need a thief and a cleric (I definitely want Viconia. Not sure about the thief, but I'll probably take Imoen for story reasons).
And if you have any suggestions for any other class that you have found particularly fun, please share!
As I'm sure most of you are, I'm anticipating the release of BG:EE, and I'm trying to decide what class I want to play. I've played through BG1 to the end once before, as a Fighter/Mage/Thief, which I really enjoyed. I've also played a Shapeshifter and a Kensai (planned to dualclass it to a thief), but I never finished the game on those characters for whatever reason. For this playthrough, I want to try something a little different, and the Monk and Wild Mage classes both look like a lot of fun. However, I plan on taking both Neera and Rasaad (and Dorn as well, but I'll be playing a good character, so I may change my mind about him).
So what I'm wondering is if I have two Monks or two Wild Mages in the party, would I suffer any particular disadvantage in BG1 and later in BG2? Obviously for the other two slots I'll need a thief and a cleric (I definitely want Viconia. Not sure about the thief, but I'll probably take Imoen for story reasons).
And if you have any suggestions for any other class that you have found particularly fun, please share!
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Comments
The Wild Mage kit will have periodic wild surges when spellcasting (5% of the time) which rarely turn out actually better than the spell one intended. By the same token something really bad happening from the surge has about a 2% chance. So if you have two mages casting as such it does gimp the party, yes. I'm hoping the funnest part about Neera will be that she comments on her wild surges. But having two of these types of casters might not be so fun, really.
A lot of players have voiced concern about the Monk class in BG1. This is a martial arts fighter--and therefore presumably a meleer--that can't wear armor, and consequently is extremely vulnerable to weapons of all kinds. I once tried playing one in a BGT game, and it was evident right away how badly hurt a character like this was going to routinely get--even to the point of constantly having to Res him. So I aborted the game even before I completed the Nashkel mines.
There's been speculation that Rasaad will be equipped with a special item, or possibly have a special ability, that will in some way mitigate the damage he's at risk to incur. You can read the manual on Monks for more detail on how they figure to hold up to enemy weapons' attacks.
As for playing the PC as a Monk, perhaps there will be a number of items available in EE that make this class playable in BG1.
If you intend to take both Neera and Rassad into your party, I would not recommend choosing either a Wild Mage or Monk for your PC. Unless you are a veteran player looking for a hearty challenge.
Gauntlets of Dexterity: ―The Brawling Hands‖
This pair of gauntlets was likely developed in Kara-Tur to aid masters of the martial arts. Legends speak of such masters from the Far East bringing these items with them on their journeys, although details remain sketchy.
Also it is said that a Monk cannot wear any armour the same goes for a mage. But mages can wear robes and Bracers of Defence. I believe that the same goes for a Monk.
Finally, they are worse ~2% of the time, better ~5% of the time, this means, net, that even wild surges make them overall better than any other mage.
So no, no gimping from two wild mages any more than the inherent gimping from fielding two mages in general, in fact, it works out much, much better overall, so long as you accept the occasional backfire.
Monks.... Yeah, pretty much gimp'd.
I haven't checked if you can, so this might not be possible, but a ½-orc monk would be pretty strong. That high CON with full dex and WIS available would definitely help. Don't give up on this one! It is do-able.
But two monks... I'd really think twice about that. To survive, use one cleric to buff one, a mage or second cleric to buff the other. Lots of care and feeding, but it is possible.
Nahal's Dweomer is outright dicey early on (well, literally). But the bonus from Chaos Shield and spellcaster level stack to make it more reliable as the Wild Mage levels up. It's very cool to be able to take the gamble with this spell. I think I'll probably have Neera use it a lot.
For Nahal's, yeah, it's risky, but really, you can cast Cloudkill as a level 1 spell. In BG1. At level 8. It's not a spell to use recklessly to replicate Magic Missile or something, but really, how can you beat that?
The odds of a level 1-4 Wild Mage actually succeeding in casting Cloudkill via Nahal''s Reckless Dweomer are quite low, I would think. Where Nahal's becomes cool, it seems to me, is at higher levels, at which the Wild Mage can access some neat higher-level-than-caster spells that actually have a pretty good chance of getting shaped.
Once they hit 14 they're killing machines, but the road to get there is long, frustrating, and not finished in BG1.