[mod]BuTcHeRy
DrAzTiK
Member Posts: 72
BuTcHeRy
A mod for BG2:EE, EET, BGT and BG2 vanilla adding a challenging and fun fight in Firkraag's lair!Components :
10. DrAzTiK's revisited fight vs Tazok & DigDag20. Rebalancing a few generic creatures
30. Rebalanced Tazok and DigDag
You can download and look the readme here ( french/english)
https://www.baldursgateworld.fr/lacouronne/butchery/31625-butchery-v4-0-0-pour-baldur-s-gate-2-et-bg2ee.html
edit : last version here : https://www.baldursgateworld.fr/viewtopic.php?t=33377
Post edited by DrAzTiK on
5
Comments
I didn't get to see the cutscene either that seems to be shown inside the images of your website. What am I supposed to do to make the cutscene fire? Am I supposed to walk through a particular spot?
Seems like there is a solution to the problem
tbh, I am only hosting draztik's mod (after helping him to polish his old coding and to provide EE compatibility). For what I know, he is working on new components and I don't know when he will release them.
I have coded some "butchery fights" a la YagaShura army, you can see some videos here :
But I am waiting to have more feedback about my mod before making a release because currently I don't have so much free time.
Where should we download this mod now? The latest version I found was on Gwendolyne's GitHub account. Seemingly, we should download the master branch version because it's fixed.
The Russian translation (for v4) is attached.
Version 5.0.0 is ToB, BGT, BG2:EE and EET compatible, provides English (by Gwendolyne and Lauriel) and Russian (by yota13) translations, and comes with many new components.
The genesis of this mod was to add a challenging and fun fight in Firkraag's hideout. Since then, it has grown considerably and now aims to :
Note: As DraZtiK has decided to take a step back from modding, I will take over the maintenance of his mod. Still hosted at La Couronne de Cuivre, the BuTcHerY is also available on my GitHub account. In case of problems, don't hesitate to report them in the dedicated thread or on my GitHub account by opening an "issue". But...
⚠️ I will only take care of the technical maintenance (fixing bugs or malfunctions, adding translations...) and will not touch the content. This mod is the result of DrAztIk's work and imagination, and it is out of the question that I modify or alter its content in any way.
Readme
Visit the Mod Forum
La Couronne de Cuivre Download Center
GitHub alternate download center
Change log:
I was pleasantly surprised you updated this. Thankee! Alleluia!
I'm don't think I'm going to try it this time around because I have so many mods I'm about to install for this run & I'm not sure how compatible Butchery would be with all of them but once I learn more about this mod I would love to play it. I also don't speak French so it was difficult for me to understand what was going on in the demo video. All I could do was look at the dialogue options Draztik was picking to set the parameters of the mod so I was kind of able to follow along but not understand anything he was saying.
Anyway, either way, props to everyone involved in the creation & maintenance of this mod. I would love to learn more about it if anyone has any experience with it.
Here is the detailed readme, in English !
I was thinking I was going to have to wait for ages for a response since the last post in this thread was 2021.
Thanks again, JohnBob!
The French forum is currently being updated, some links have not been redirected for the moment, they will work again in some time...
The links are restored !
"Poor fool, there are more of us than you think!"
This is absolutely fantastic! My current party (3 person crew), coincidentally, consists of a human, an elf and a dwarf and I can't help but feel like I'm in some epic Lord of the Rings style battle every time the Butchery encounters come around. I must say, these battles really test your skills & knowledge of the combat engine as well as your endurance. I'm having a blast!
Thank you, Draztik for creating this beast of a mod & thank you Gwendolyne for maintaining it.
thanks mate ^^
thanks for bug report, we will try to fix it asaap. As you say, it should not be gamebreaking. Who is InKal ? is it a mod ?
Could you specify when you had this problem and with which version
With an extended readme that details installation order of components.
Hopefully, the problem is solved in this version and despite inkal comment it is not so buggy...
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #0 // Install SoD GUI Overhaul core component: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #1 // Add transparent tooltip background: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #2 // Update several strings in Dialog.tlk: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #8 // Select number of quicksave slots -> 6: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #9 // Fix blurry portraits: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #11 // Mute tooltip sound effect: 22.01.3
~CANDLELIGHT-FOR-UIPP/CANDLELIGHT-FOR-UIPP.TP2~ #0 #10 // Candle skin pack for Dragonspear UI++ mod -> Candlelight skin: 0.2.0
~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 4.2
~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v17
~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.93
~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.1.1
~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.1
~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.6
~WHINHILL/WHINHILL.TP2~ #0 #0 // The Journey to the Whin Hill - a Baldur's Gate 2: EE quest -> Yes, but don't patch existing save games: v1.0
~WHINHILL/WHINHILL.TP2~ #0 #2 // The Journey to the Whin Hill: add the optional minor joinable companion - Afu-Zuuvi: v1.0
~WHINHILL/WHINHILL.TP2~ #0 #3 // The Journey to the Whin Hill: Player-Initiated Dialogues for the optional companion - Afu-Zuuvi: v1.0
~TOTDG/TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.9
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.1.1
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 11.1
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.93
~TOD/TOD.TP2~ #0 #0 // Tower of Deception: v4.0.6
~TOD/TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.6
~TOD/TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.6
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.2
~WILLOWISP/WILLOWISP.TP2~ #0 #0 // Will NPC, shaman stronghold and new shaman kit for BG2EE: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #1 // Change shaman .tlk string to remove "Ineligible for any stronghold" line: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #2 // New items for shamans and undead NPCs: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #3 // Optional: Drider and Dark Treant Enemies: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #5 // [CHEAT] Enable shaman stronghold for all classes: 2.3
~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v9.1
~DC/DC.TP2~ #0 #0 // Dungeon Crawl: v13.1
~HEPHERNAANBG2/HEPHERNAANBG2.TP2~ #0 #0 // The Return of Hephernaan - a Baldur's Gate 2: EE NPC mod: 2.3
~HEPHERNAANBG2/HEPHERNAANBG2.TP2~ #0 #1 // Player-Initiated Dialogues for Hephernaan: 2.3
~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: 5.3
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_7
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #401 // Miscellaneous Enhancements -> Without Additonal Random Encounters: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.23
~UNOFFICIAL ITEM PACK/SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #0 // Unofficial Item Pack
~UNOFFICIAL ITEM PACK/SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #2 // Gourmet from Underdark
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.2
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #101 // Deal with skipped NPCs -> Vanilla NPCs only: 3.2
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #200 // More realistic opening cutscene: 3.2
~OFHEIRLOOMSANDCLASSES/OFHEIRLOOMSANDCLASSES.TP2~ #0 #0 // Of Heirlooms and Classes - new artifacts forgeable by Cromwell: v1.2
~MYSTIGAN/SETUP-MYSTIGAN.TP2~ #1 #0 // Mystigan the Merchant(ToB Required)
~AL_ITEM_PACK/AL_ITEM_PACK.TP2~ #0 #0 // Arcane Treasury mod: v1.5
~SETUP-BOM.TP2~ #0 #0 // Boards of Magick item pack!
~DAKKON.TP2~ #0 #0 // Dak'kon mod
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #0 // SoD to BG2:EE Item upgrade by Daeros_Trollkiller: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #4 // Update names, appearances, icons, and lore values of existing dragonscale-based items to be consistent across Baldur's Gate 1, 2, and with new items introduced by this mod. ***These changes are cosmetic only***: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #6 // Force all import-able SoD items to be available in their normal locations ****Requires starting a new game**** -> All importable items with Voidsword +3: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #9 // Change Cromwell's equipment to be more in-line with his forging skills: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #11 // Allow choice of weapon imported from Baldur's Gate into Irenecus' dungeon -> The Burning Earth +1: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #24 // Allow choice of armor imported from Baldur's Gate into Irenecus' dungeon -> Fallorain's Plate +1: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #27 // Allow choice of item imported from Baldur's Gate into Irenecus' dungeon -> Helm of Balduran: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #31 // Cosmetic Enhancements for Existing Items (does not affect function): v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #35 // Enhanced visual on-hit effects. (fire, cold, acid, electricity, magic - cosmetic only) -> BG-Style on-hit visual effects.: v2.0.5
~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v51
~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v51
~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v51
~RUAD/RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA): v29.4.0
~RUAD/RUAD.TP2~ #0 #10 // Ruad Ro'fhessa (ToB): v29.4.0
~MSFM/MSFM.TP2~ #0 #2 // Add Staff of Wizardry: v1.56
~MSFM/MSFM.TP2~ #0 #7 // Add ranged attack and a tweak to the Staff of the Magi -> Add ranged attack + replace invisibility with immunity to time stop: v1.56
~MSFM/MSFM.TP2~ #0 #10 // Add circlets: v1.56
~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #20 // Add New Items to the Game: v2.0.1
~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #21 // Update Existing In-Game Items: v2.0.1
~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #8 // Replace Boots of Speed (Paws of the Cheetah): v2.0.1
~SPSTUFF/SETUP-SPSTUFF.TP2~ #0 #4 // Creslyn's BG2 Item Pack: v14
~PALEMASTER/SETUP-PALEMASTER.TP2~ #0 #0 // Pale Master Kit for BG:EE, BG2:EE and IWD:EE: v1.4.3
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE/SETUP-PPE.TP2~ #0 #150 // Category Portraits (Recommended) -> Random: 1.01
~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2000 // Artisan's Kitpack: Ranger Overhaul: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2010 // Artisan's Kitpack: Archer Overhaul: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2011 // Artisan's Kitpack: Stalker Overhaul: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2002 // Artisan's Kitpack: Dark Hunter Ranger Kit: 3.3
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #10001 // Artisan's Kitpack: Monk Revisions: 3.3
~ZG_NWN_VOICES/ZG_NWN_VOICES.TP2~ #0 #0 // Neverwinter Nights Voice Pack for EE 2.6+: 0.3.1
~ZG_IWD_VOICES/ZG_IWD_VOICES.TP2~ #0 #0 // Icewind Dale Voice Pack for EE 2.6+: 1.0.0
~ZG_IWD2_VOICES/ZG_IWD2_VOICES.TP2~ #0 #0 // Icewind Dale II Voice Pack for EE 2.6+: 1.0.3
~35THAC0/SETUP-35THAC0.TP2~ #0 #0 // 3.5 Thac0
~SUBRACE/SUBRACE.TP2~ #1 #100 // Subrace mod for Baldur's Gate Enhanced Edition (BG1, BG:SoD, BG2, EET) -> Change subrace colors (Hair and Skin): 0.3.1
~35WEAPONSTYLE/SETUP-35WEAPONSTYLE.TP2~ #0 #1 // Expanded Weapon Styles for non-Warriors: beta
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #4 // House Tweaks: Rebalanced Weapon Styles: 1.91
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #19 // House Tweaks: Restore Reputation Increase Sound Effect for BG2: 1.91
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #181 // Unique Containers [Miloch] -> Unique icons only: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3151 // Remove Annoying Visual Effects from Equipped Items -> Remove all of the above: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> Keep class restrictions: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1226 // Adjust Cromwell's Forging Time -> Eight hours: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2080 // Delay High Level Abilities: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced weapon proficiencies: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery [Weimer]: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-Class Restrictions -> Allow non-humans to dual-class: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2353 // Alter Multi-Class Restrictions -> Allow non-humans access to a multi-classes only if they can access the single-classes: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Alter Paladin Spell Progression Table -> Paladins Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Alter Ranger Spell Progression Table -> Rangers Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce [Angel]: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item": v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP Creatures [the bigg] -> For all creatures in game: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound [Weimer]: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3130 // No ground traps: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3131 // No locked/hidden door or chest: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell [Weimer]: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3175 // Disable Romances: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v15
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3351 // Create Interval Saves [argent77] -> Every 30 minutes (one save only): v15
~BUTCHERY/BUTCHERY.TP2~ #0 #10 // DrAzTiK's revisited fight against Tazok and DigDag [install before Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #0 #11 // Rebalancing some generic creatures [install before Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #0 #12 // Rebalancing Tazok and DigDag [install before Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #0 #20 // Groumf and Bourrinos Encounter at Firkraag's Hideout entrance [install before Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #0 #21 // Groumf and Bourrinos Encounter at Brynnlaw [install before Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #0 #22 // Groumf and Bourrinos Encounter in the Underdark [install before Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #0 #30 // Revisited fight against Wraith Sarevok in the Abyss [install before Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #0 #32 // Add battle songs in some areas that do not have any [install before or after Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #0 #40 // DrAzTiK's Creatures [install before Stratagems, some following components need it]: v5.0.0
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3020 // Replace many +1 magic weapons with nonmagical "fine" ones: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3540 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3550 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4050 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4163 // Increase the price of a license to practise magic in Athkatla -> License costs 30,000 gp: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4174 // Increase the price asked by Gaelan Bayle -> Gaelan wants 120,000 gold pieces: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 34.3
~BUTCHERY2/BUTCHERY2.TP2~ #0 #41 // Butchery in Irenicus Dungeon (Dwarves) [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #43 // Butchery in the Forest of Tethyr (Animals and Druids) [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #44 // Butchery in the planar sphere (Demonic creatures) [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #45 // 3 butcheries in Spellhold (Golems, Vampires and Trolls) [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #46 // Butchery outside de'Arnise Keep (Trolls) [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #47 // Butchery in Windspear Hills (Orcs) [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #48 // Butchery in Umar Hills (Wolves) [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #49 // 2 butcheries in Trademeet and outside Watcher's Keep (Animals) [install) after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #50 // 2 butcheries of Golems in Suldanessellar and Watcher's Keep (Machine of Lum the Mad floor) [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #51 // Butchery of Yaga-Shura revisited [install after Ascension and Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #52 // Butchery in the Druid Grove area (Animals and Druids) [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #53 // Butchery in the Beholder Hideout (Fanatics) [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #54 // Butchery in Bodhi's Hideout (chapter 2, before Underdark) - Vampires [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #55 // Butchery in Bodhi's Hideout (chapter 6, after Underdark) - Vampires [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #56 // 2 butcheries of Sahuagins in Sahuagin City and Watcher's Keep (Githyanki Encampment) [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #57 // 4 butcheries of spiders in Pai'Na's Hideout entrance, Temple City (Unseeing Eye Plot), Watcher's Keep first floor (Altar level) and in the area outside Sendai's Hideout [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #58 // 6 butcheries of skeletons in the lower tombs of Athkatla, Shadow Temple Land, Spellhold, Watcher's Keep (Last Seals), and 2 in Nyalee's Hideout [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #80 // More enemies scattered throughout the game [install after Stratagems]: v5.0.0
~BUTCHERY2/BUTCHERY2.TP2~ #0 #90 // Cosmetic component [install before or after Stratagems]: v5.0.0
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #201 // Add spell school notifications to the combat log -> All spells with a casting time greater than 1: v3.1a
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #300 // Add expiration notifications for buffs: v3.1a
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #600 // Add expiration notifications for item buffs: v3.1a
~MESPELLS/MESPELLS.TP2~ #0 #11011 // Improve Bless and (if in-game) Curse -> A: Change duration of Bless and Curse to 1 turn: 2.2.1
~MESPELLS/MESPELLS.TP2~ #0 #11061 // Improve Magical Stone: 2.2.1
~MESPELLS/MESPELLS.TP2~ #0 #14131 // Increase the duration of Negative Plane Protection to 8 hours: 2.2.1
~MESPELLS/MESPELLS.TP2~ #0 #15031 // 3E-like Flame Strike and Fire Storm: 2.2.1
~MESPELLS/MESPELLS.TP2~ #0 #21111 // Turn Infravision into True Strike, which grants a large THAC0 bonus for a short duration: 2.2.1
~MESPELLS/MESPELLS.TP2~ #0 #21151 // Improve Shocking Grasp, Chill Touch and Ghoul Touch: 2.2.1
~MESPELLS/MESPELLS.TP2~ #0 #22031 // Improve low-level spells that detect illusions: 2.2.1
~MESPELLS/MESPELLS.TP2~ #0 #24041 // Improve Ice Storm -> BG2-style improved Ice Storm: 2d10 damage per round for 4 rounds: 2.2.1
~MESPELLS/MESPELLS.TP2~ #0 #26111 // Make it so Protection from Magical Weapons only lasts 3 rounds but Absolute Immunity lasts 5 rounds: 2.2.1
~MESPELLS/MESPELLS.TP2~ #0 #26151 // Improve Chain Lightning: 2.2.1
~MESPELLS/MESPELLS.TP2~ #0 #27121 // Improve Delayed Blast Fireball (1d6 per level, up to 20d6): 2.2.1
~MESPELLS/MESPELLS.TP2~ #0 #29141 // Improve Energy Drain: 2.2.1
~MESPELLS/MESPELLS.TP2~ #0 #29221 // Revise Comet and Dragon's Breath: 2.2.1
~POLYDISP/POLYDISP.TP2~ #0 #10 // Revised and Fixed Dispel Magic Effect: v1.00
~POLYDISP/POLYDISP.TP2~ #0 #40 // Spells of the Seventh Circle and above cannot be brought down by Dispel Magic: v1.00
~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.19-alpha
~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.19-alpha
~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.5.4
~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2001 // Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc: 3.3
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2040 // XP for Traps, Spells and Lockpicking -> BG1 values (default): 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2053 // XP for killing creatures -> Decrease to 25%: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2061 // XP for quests -> Decrease to 75%: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
As you can see, I've installed the components in the order they were meant to be installed relative to SCS.
in front of the dungeon, a encounter but the entrance is always accessible.
And no problem for getting inside.
Here is the minimalist weidu test :
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-D0QUESTPACK.TP2~ #3 #0 // Ameliorations generales de l'IA: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #1 // Ameliorations des creatures et des zones -> Ameliorations de toutes les creatures et de toutes les zones: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #4 // Ameliorations diverses -> Avec des rencontres aleatoires supplementaires: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #5 // Contenu additionnel concernant les Voleurs de l'Ombre: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #6 // Intrigue alternative Menestrels/Xzar: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #7 // Extension de la rencontre avec Reynald: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #8 // Intrigue dans la Couronne de Cuivre: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #9 // Quete de la potion de Rahul Kanakia: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #10 // Epreuves des enfers revisees: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #13 // Sauvetage de Sanik a Brynnlaw: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #14 // Chapardage chez le comptable: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #15 // Nouveau destin pour les glands des Dryades: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #16 // La tragedie de Besamen: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #17 // Implication des esclavagistes plus poussee: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #18 // Renvoi des Chevaliers Solamniques chez eux: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #19 // Nazariel la liche: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #20 // Negociation des recompenses: v3.5
~SETUP-D0QUESTPACK.TP2~ #3 #21 // Voler l'infernal: v3.5
~BUTCHERY/BUTCHERY.TP2~ #1 #10 // Combat contre Tazok et DigDag revise par DrAzTiK [a installer avant Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #11 // Reequilibrage de certaines creatures generiques [a installer avant Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #12 // Reequilibrage de Tazok et de DigDag [a installer avant Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #20 // Rencontre avec Groumf et Bourrinos devant le donjon de Firkraag [a installer avant Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #21 // Rencontre avec Groumf et Bourrinos a Brynnlaw [a installer avant Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #22 // Rencontre avec Groumf et Bourrinos dans les Trefonds Obscurs [a installer avant Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #30 // Combat revisite de Sarevok necrophage dans les Abysses [a installer avant Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #32 // Musiques de combat dans les zones sans musique [a installer avant ou apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #40 // Creatures de DrAzTiK [a installer avant Stratagems, composant indispensable pour les suivants !]: v5.0.0
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #1500 // Inclure les sorts profanes d'Icewind Dale : Enhanced Edition: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #3010 // Remplacer les fleches et autres projectiles magiques +1 par des projectiles non-magiques de "maitre": 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #3020 // Remplacer beaucoup d'armes magiques +1 par des armes non-magiques de "maitre": 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #3041 // Reduire le nombre de fleches de dissipation dans les magasins -> Les magasins vendent au maximum 5 fleches de dissipation: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #3540 // Reduire la puissance de la dissipation de la magie des inquisiteurs -> Dissipation des inquisiteurs a 1,5 x leur niveau (et non deux fois): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #3550 // Augmenter la puissance des sorts de Soins des blessures et de Blessures au meme niveau que ceux de la 3eme edition de D&D -> Les sorts soignent ou infligent une quantite aleatoire de degats (1d8 par niveau du sort, plus 1 point par niveau du lanceur, jusqu'a un maximum de 5 points par niveau de sort): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #3580 // Les sorts de Restauration majeure et de Restitution mineure restaurent egalement les absorptions de capacites: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4000 // Ours plus rapides: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4050 // Reduit la vitesse a laquelle la reputation augmente -> La reputation augmente au 2/3 de sa vitesse normale: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4115 // Les roublards attribuent leurs points de competence par multiples de cinq: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4163 // Augmenter le prix de la licence pour pratiquer la magie a Athkatla -> La licence coute 30 000 po: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4174 // Augmenter le prix demande par Gaelan Bayle -> Gaelan veut 120.000 pieces d'or: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4190 // Rendre la Tour de Garde accessible entre SoA et ToB (attention, ceci la rendra inaccessible jusqu'a la fin de SoA): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4240 // Traiter les capacites de haut niveau des mages et des pretres comme des capacites innees plutot que comme des sorts memorisables (chacune ne pouvant etre choisie qu'une seule fois): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6000 // IA generale plus efficace: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6010 // Meilleurs appels a l'aide: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6030 // Mages plus intelligents: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6040 // Pretres plus intelligents: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6200 // Araignees ameliorees: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6500 // Golems ameliores: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6510 // Demons et celestes ameliores: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6520 // Genies plus intelligents: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6540 // Dragons plus intelligents: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6550 // Spectateurs plus intelligents: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6560 // Flagelleurs mentaux plus intelligents: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6570 // Githyankis plus intelligents: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6580 // Vampires ameliores: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6590 // Boss de fin de ToB plus intelligent: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8000 // Rendre le debut du donjon d'Irenicus legerement plus difficile: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8010 // Seigneur des ombres ameliore: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8020 // Les demi-liches lancent des sortileges: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8040 // Ajuster la difficulte des regroupements de monstres en fonction du curseur de difficulte: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8050 // Rencontres aleatoires ameliorees: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8060 // Chateau de'Arnise ameliore (inspire du mod Tactics): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8070 // Oeil aveugle ameliore: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8080 // Bodhi amelioree: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8100 // Combat contre Irenicus a l'Asile ameliore: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8110 // Sahuagins ameliores: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8120 // Antre des spectateurs amelioree: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8130 // Reequilibrage de la regeneration des trolls: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8140 // Drows ameliores: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8150 // Tour de Garde amelioree: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8160 // Temple des geants de feu ameliore: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8170 // Enclave de Sendai amelioree: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8180 // Antre d'Abazigal amelioree: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #8190 // Rencontres mineures ameliorees: 34.3
~BUTCHERY/BUTCHERY.TP2~ #1 #41 // Boucherie de nains dans le donjon d'Irenicus [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #43 // Boucherie d'animaux/druides dans la foret de Tethyr [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #44 // Boucherie de demons dans la Sphere planaire [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #45 // 3 boucheries dans Spellhold (golems, vampires et trolls) [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #46 // Boucherie de trolls a l'exterieur du Chateau de'Arnise [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #47 // Boucherie d'orques dans les Collines de Lancevent [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #48 // Boucherie de loups dans les Collines d'Umar [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #49 // 2 boucheries d'animaux sauvages : Franc-Marche et Tour de Garde [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #50 // 2 boucheries de golems a Suldanessellar et dans la Tour de Garde (Machine de Lum le Fou) [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #51 // Boucherie de Yaga Shura amelioree [a installer apres Ascension et Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #52 // Boucherie d'animaux/druides dans le Bosquet aux druides [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #53 // Boucherie de fanatiques dans l'antre de l'Oeil aveugle [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #54 // Boucherie de vampires dans l'antre de Bodhi au chapitre 2, avant l'Ombreterre [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #55 // Boucherie de vampires dans l'antre de Bodhi au chapitre 6, apres l'Ombreterre [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #56 // 2 boucheries de sahuagins (Cite sous-marine et campement githyanki dans la Tour de Garde) [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #57 // 4 boucheries d'araignees : entree de l'antre de Pai'Na, Temple d'Amaunator (Oeil aveugle), 1er etage de la Tour de Garde et devant l'Enclave de Sendai [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #58 // 6 boucheries de squelettes (catacombes d'Atkthtla, Ruine du Temple, Spellhold, Tour de Garde et 2 dans le temple de Nyalee) [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #80 // Transformer BG2 en Dungeon crawler [a installer apres Stratagems]: v5.0.0
~BUTCHERY/BUTCHERY.TP2~ #1 #90 // Composant cosmetique [a installer avant ou apres Stratagems]: v5.0.0
~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.19-alpha
~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.19-alpha
~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.19-alpha
~EEEX/EEEX.TP2~ #0 #3 // Timer module - Show modal actions (red bar): v0.9.19-alpha
~EEEX/EEEX.TP2~ #0 #4 // Timer module - Show contingencies (green bar): v0.9.19-alpha
~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show spell/item cooldowns (cyan bar): v0.9.19-alpha
~EEEX/EEEX.TP2~ #0 #6 // Time step module - Advance 1 game tick on keypress: v0.9.19-alpha
~EEEX/EEEX.TP2~ #0 #7 // Hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.9.19-alpha
I don't see (in your weidu.log) what mod could cause this incompatibility.