Can you SetCreatureSize via script?
Quilistan
Member Posts: 186
I know you can GetCreatureSize, but can you set it.
I have resized an NPC via script, but would like it to also be set as Large or Huge so it can dual wield morning star's. really just to be able to match the size category with the visual size of creatures in general.
Is this possible via an OnSpawn script
I have resized an NPC via script, but would like it to also be set as Large or Huge so it can dual wield morning star's. really just to be able to match the size category with the visual size of creatures in general.
Is this possible via an OnSpawn script
1
Comments
@ShadowM Its not restricted to large creatures - you can't dual wield whips or morningstars as a medium character like you can hold two longswords, either. I think this is because they're animated weapons, and their animations were made for only one type of attack, so they set their equip entries to only being usable one handed. I'm pretty sure its its fixable by copying the "EquipableSlots" entry of a longsword or similar item to the morningstar and whip in the baseitems.2da, but I don't think I've actually tried it despite finding the idea of a Dual-Whipper appealing.
I have thought about DerpCity's idea about the toolset setting myself, that would be cool and needed at this point.
I will mess with the 2da file. If it is an animation thing, perhaps we need some off hand animations for the weapons that don't have them.
I am passing off a scripted enlarged half orc with undead head as a Deathbringer, but two morning stars would really help with the feel.
1 166 longsword 1 4 0x00030
47 1541 morningstar 1 3 0x00030
It was already listed as the same in the 2da file, and I am not seeing anything else there that would matter?