Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
Is there a way of seeing all the traps in the game using NearInfinity?
Basically, I'm trying to figure out where all the traps (both floor and containers) are in BG1, especially the early game. I'd like to figure out the minimum skill points I'd need invested at varying points in the game. Obviously things like Durlag's tower would be put off til near the end. I'm also interested in the same info for Open Locks. I don't know my way around NearInfinity very well but given the massive scope of the project, if someone could just give me the info to get started I can pursue it at my leisure.
Basically, this is part of a larger project where I'm trying to figure out how to progress through the game without missing any traps or locks, but minimizing my point investment in those skills that I can always be investing as many points as possible in the less essential skills (I'd like to do a run with a swashie who's always investing in Pick Pockets as much as feasible, and I imagine this info would also be super useful to anyone playing a Shadowdancer and trying to max their Stealth skills.)
Thanks in advance!