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Need help with a parsing error when installing Chloe mod.

I posted this problem over a month ago on the shsforums, but got no reply, so im trying my luck here.

The base portion of the chloe mod installs ok, but the additional content generates this error:
https://imgur.com/a/5LDgous

The ar5201cr file that seems to cause the problem looks like so:
https://ibb.co/28KYsTz

Any advice?

Comments

  • argent77argent77 Member Posts: 3,478
    Chloe is currently maintained by Roxanne. I'd suggest to ask in her own forum for help.

    From the error message I would guess it's either a conflict with another mod or you're installing Roxanne's EET-specific version in a classic BG2 installation. In the latter case you should get the original version made by LucyTheBeast, when SHS comes back online: http://www.spellholdstudios.net/ie/chloe
  • ShalamayneShalamayne Member Posts: 12
    It is the latter case, but I figured since the main component installs ok, the additional stuff should be able to work as well.

    Original version is very barebones, iirc missing tob content entirely, among other things
  • argent77argent77 Member Posts: 3,478
    edited December 2018
    You could try to fix the issue yourself. Replace line 10 in AR5201CR.baf by

    CreateCreature("RCMasem",[1791.1313],0)
  • ShalamayneShalamayne Member Posts: 12
    argent77 said:

    You could try to fix the issue yourself. Replace line 10 in AR5201CR.baf by

    CreateCreature("RCMasem",[1791.1313],0)

    *Thank* you. That is exactly what i was asking for and it worked.
  • argent77argent77 Member Posts: 3,478

    After i start the game, imoen releases me. Game autosaves and 2-4 seconds later i get a CTD with the following message https://cdn.discordapp.com/attachments/142279615006638082/521723564064374815/1222.png

    This only happens if the chloe component is installed. Even without the additional content, base chloe causes this error. However, this doesnt occur when starting a new game in ToB. I suspect its because chloe spawns in Irenicus dungeon and that is why starting a new SoA game causes this crash.

    Any further ideas on how to solve this?

    I don't know much about TobEx, but from the error message I would guess it's some (item or spell) effect that is not supported by classic BG2. If you're up to it, you could inspect all items and spells installed by the mod with Near Infinity and remove effects using opcode 319 or higher (which are only available to EE games).
  • ShalamayneShalamayne Member Posts: 12
    Sadly, I dont have a clue regarding how to go about doing this.
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