Oh, another question, about the music - for the combat tracks, I only heard BG2 themes playing. And background music, I only remember hearing something in the small entrance area that leads to the Watchknight's crypts, I don't know if that was music or ambient sound though. Is by any chance some of the background music missing? Could the original combat tracks from IWD (if it ever had any combat music assigned, I remember much of IWD being silent) be restored?
A question Argent, does your mod in any way take into account if tipuns IWD-in-EET mod is installed and TotLM has allready been played this way? Or is it just up to the Player to not start it twice if both mods are installed?
A question Argent, does your mod in any way take into account if tipuns IWD-in-EET mod is installed and TotLM has allready been played this way? Or is it just up to the Player to not start it twice if both mods are installed?
Afaik tipun's IWD mod removes Hobart from Lonelywood if the quest was already done. I still wouldn't recommend to install both mods together. They are technically compatible but it's a wild mix of resources from both mods which diminishes the quest experience.
A question Argent, does your mod in any way take into account if tipuns IWD-in-EET mod is installed and TotLM has allready been played this way? Or is it just up to the Player to not start it twice if both mods are installed?
Afaik tipun's IWD mod removes Hobart from Lonelywood if the quest was already done. I still wouldn't recommend to install both mods together. They are technically compatible but it's a wild mix of resources from both mods which diminishes the quest experience.
Just a suggestion: It would MUCH better to advise ppl to NEVER install any mods aside yours. The same goes for any other mod out there. That's what i did when i played your mod to check it out. This will avoid a lot of headaches for everyone.
Just a suggestion: It would MUCH better to advise ppl to NEVER install any mods aside yours. The same goes for any other mod out there. That's what i did when i played your mod to check it out. This will avoid a lot of headaches for everyone.
I know that was meant as a joke, but generally quest mods are pretty much compatible with anything since they don't really overlap in many cases.
This particular issue is an exception since both mods provide the same adventure, but using slightly different implementations. Tipun's version provides the original adventure from oIWD. TotLM-for-BG is based on IWDEE and adjusts many aspects to fit better into the BG series.
Comments
The regular day/night soundtracks are straight imports from IWD though. They usually start with a delay though.
Full Changelog:
Afaik tipun's IWD mod removes Hobart from Lonelywood if the quest was already done. I still wouldn't recommend to install both mods together. They are technically compatible but it's a wild mix of resources from both mods which diminishes the quest experience.
Just a suggestion: It would MUCH better to advise ppl to NEVER install any mods aside yours. The same goes for any other mod out there. That's what i did when i played your mod to check it out. This will avoid a lot of headaches for everyone.
I know that was meant as a joke, but generally quest mods are pretty much compatible with anything since they don't really overlap in many cases.
This particular issue is an exception since both mods provide the same adventure, but using slightly different implementations. Tipun's version provides the original adventure from oIWD. TotLM-for-BG is based on IWDEE and adjusts many aspects to fit better into the BG series.