Club or Staff for a cleric/thief?
Dino
Member Posts: 291
So I'm making a gnome cleric/thief. Should I go for a Quarterstaff or a Club with a point in Single Weapon Fighting for increased crit? (crits are fun)
Cant make up my mind...
Discuss
Cant make up my mind...
Discuss
0
Comments
In BG1 Staff + 3 and Staff of Striking.
In BG2 Staff of the Ram, staff of striking, and lots of other strong useful staffs.
I cant remember ... does the extra critical range to two handed weapons apply from one point or two points spent in two handed style?
Regarding 2-handed weapons, do you get an extra str bonus?
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Staff mace +2, a 1 handed weapon that does 2d4+2 damage and uses staff proficiency. It's found on the island in the Trackless Sea, so pretty late on. This way you can have your cake and eat it. However, 2h staffs get a better bonus from your strength, IIRC.
http://www.gamebanshee.com/showshot.php?/baldursgateii/equipment/images/clubofdetonationplus5.jpg
BG2, but still. And why does it have to look like a lightsaber? Just makes me want it even more.
If this is the case then you won't need to make a choice at all. Blunt weapons will cover pretty much everything you can use, and you'll have plenty of pips left for both 1h and 2h weapon styles.
At least that's what I remember, and what they say here:
http://www.pocketplane.net/volothamp/chap4.htm#profs