NWN Moba, only few & simple features away
badstrref
Member Posts: 124
I'm not building a moba, this is just an idea.
Since it is so easy to build an arena inside NWN with rotating maps and voting for the next map etc, with the aurora toolset for anyone willing to build something like Dota or League system inside NWN, it just need 2 important & very simple features to mimic them perfectly
Pings
Free camera & minimap camera control
Then maybe player's icon on the minimap instead of pins
and ennemy team pins/icons showing on everyone's minimap - probably just a matter of condition lifting, & fog of war is already builtin
Towers & Minions can be easily scripted with basic AI.
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A feature extremely useful for all kind of arenas that manage teamparties from script / engine : prevent players from using send/accept/drop parties (as a switch option for builders)
https://support.baldursgate.com/issues/37332
Since it is so easy to build an arena inside NWN with rotating maps and voting for the next map etc, with the aurora toolset for anyone willing to build something like Dota or League system inside NWN, it just need 2 important & very simple features to mimic them perfectly
Pings
Free camera & minimap camera control
Then maybe player's icon on the minimap instead of pins
and ennemy team pins/icons showing on everyone's minimap - probably just a matter of condition lifting, & fog of war is already builtin
Towers & Minions can be easily scripted with basic AI.
--
A feature extremely useful for all kind of arenas that manage teamparties from script / engine : prevent players from using send/accept/drop parties (as a switch option for builders)
https://support.baldursgate.com/issues/37332
Post edited by badstrref on
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EDIT: And for the minimap, you can actually update every heartbeat (or more often) and just keep the enemy players as map pins that you move. Your own team is the party, and enemy is the map pins - so long as you don't have any other mappins, that's good enough.
Map pins are exposed to nwscript as local variables on the player object, no nwnx required.