Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
Should the key-holing feature prevent the auto-zoom-in that happens when an object like a wall gets between the character and the camera? I ask as this is what I imagined would be the main benefit of key-holing. For example if my PC is down some stairs going toward the basement and I move the camera around so I would not see him then the camera automatically zooms in very close - so close that sometimes I can't see anything as the camera might be right up against my PC or party members. Also the sudden zoom in is problematic in many instances as it suddenly prevents me from having the wide perspective I need and is jarring at best. I hope key-holing will eventually allow that auto-zoom to be toggled off.
Should key-holing bore through everything? In Sanctum of the Archmage 1 (in Blackwing Lodge) I notice that it does not bore through bookcases or the fire from torches on the wall. I also noticed in Kingmaker that when used outdoors it seems to eliminate grass in the area behind my character.