Shapeshifter -> Fighter
Khyron
Member Posts: 636
So! I had an idea upon reading the Talos/Fighter thread..
Anyone tried Shapeshifter 13 then dual to fighter?
We all know WW shape is kinda crap, but with fighter thac0 and bonus attacks.. cos im pretty sure those carry over into WW.
I think i read once if you dual wielded, you'd get the extra offhand attack as well, even in WW shape.
Anyone tried? Could be a badass WW shape.. withstoneskin Ironskin
Anyone tried Shapeshifter 13 then dual to fighter?
We all know WW shape is kinda crap, but with fighter thac0 and bonus attacks.. cos im pretty sure those carry over into WW.
I think i read once if you dual wielded, you'd get the extra offhand attack as well, even in WW shape.
Anyone tried? Could be a badass WW shape.. with
2
Comments
Ironskin probably won't make it that crazy because ironskin is a 7 second cast and shapeshifting uses your action per round but it could still be something useful. The big trick to shapeshifting werewolf is that it lets someone who is done casting spells go offensive.
- in your first class you need at least 15 in your primary stats (so in this case 15 wisdom and charisma)
- in your second class you need at least 17 in your primary stats (so in this case 17 strength)
Strength and dexterity are reset by the shapechange (19/16 for werewolf and 21/20 for greater werewolf), so you don't necessarily need to maximise those for your starting character if you're not intending to fight much in human shape. If you are intending to do much ranged fighting though with something like a sling, then high strength and dexterity are very useful. I agree you may also want 18 con, though you won't get any extra HPs for the difference between 16 and 18 (unless you dual before level 9, which was not the intention of the OP). Having 18 to start with though allows you to make use of the Claw of Kazgaroth without suffering any HP penalty.
Truth is though that by the time you get your Shapeshifter levels back you're so deep in the game that Greater Werewolf isn't that much of a buff over your geared fighter anymore.
Maybe a more fun variant is a full saga run of Shapeshifter 2/Fighter X. By the time Werewolf shape is obsolete your character will be geared up well enough to not really miss it.
In the original, the fast casting time makes the spell almost uninterruptible even while you are being attacked. Which means dropping out of your shapeshift during combat to spend time spell casting or to use a specific melee weapon is a lot more viable.