Disabling pickpocketing while keeping the rest of the thievery functionality?
Allbrother
Member Posts: 261
Hi. So the bards have the thievery button, but it greys out when hovering over a lock or a trap and only works for pickpocketing. I'm trying to figure out if it's possible to do the reverse - grey out thieving on characters while enabling thieving on locks and traps. Is this doable, and if so, how would I go about doing it? I know I can disable thieves putting points in the relevant skill, but that still allows them to make an attempt anyway.
Also, how would I disable the steal button in shops?
And finally, bit offtopic, are we able now to swap UI buttons (e.g. switch out guard for turn undead) or is that still hardcoded?
Also, how would I disable the steal button in shops?
And finally, bit offtopic, are we able now to swap UI buttons (e.g. switch out guard for turn undead) or is that still hardcoded?
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Comments
https://forums.beamdog.com/discussion/71798/whos-up-for-some-new-lua-functions/p1
https://forums.beamdog.com/discussion/comment/1037097#Comment_1037097
You would just need to give the class/kit skill in pick lock and detect traps and remove skill in pick pocket
https://forums.beamdog.com/discussion/71798/whos-up-for-some-new-lua-functions#latest
I am very interested in giving the bard thieving, so I'll figure it out tomorrow (hopefully), and get back to you. You may only need to install eeex and modify thiefskl.2da and thiefscl.2da. I am thinking about giving bards access to pick pockets, pick lock, and detect illusion, with 1/2 the thief skill %. Something like that. Anyway, I'll get back to you hopefully tomorrow
One thing to keep in mind: Bubb doesn't have all of the kinks worked out. I can verify that this works on the gog version (on my computer anyway), but I'm not sure about other versions. It looks like the beamdog version in particular is having issues...maybe.
Also, right now this is windows only.
ALso, keep in mind that this is super alpha, so there will almost certainly be bugs.
So, if you don't want to tinker with an alpha version, and possibly have to reinstall the game because it blew up, you should wait until he does have a more stable version ready
This is exe hacking, so it's a bit more risky
So, that said, once you have installed the mod, go into the override folder and find the file titled, "EEex_Brd.lua"
If you want all bard buttons to function as the normal thieving button, remove all reference to a kit:
Change this: to this (i.e. you are just deleting the "and kit == 0x400D")
You could restrict this functionality to a particular kit by replacing "0x400D" with a kit ids (0x4000 for the base class).
Then, you just add percentage for pick lock in any way you like.
You can make a bard function as a thief (even a full thief if you want) either by changing thiefscl.2da and thiefskl.2da as needed (also probably skillbrd.2da and clasiskl.2da) or just adding skill percentage points by clab for a set progression like pick pocket works for the standard bard
Btw i think i only use it for disable traps andlocks. And maybe for add rangers the find trap
If you want to increase the percentage by different amounts--e.g. +5% at 2nd level, +6% at 3rd level--you need a unique spell for every unique % increase.
Honestly, it's actually easier to do it as a 'normal' thief, or perhaps as the monk, where the character can distribute the points as they see fit. You can do the whole thing in weidu.