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Editing Archer Kit with Near Infinity

Is there a way to remove the two points in two-weapon style proficiency for the archer kit using Near Infinity? In my version of the kit, I'd like for Archers to not start with the standard two points in two-weapon style. I understand that weapon proficiencies are 2DA files, but I'm not sure which one to adjust to remove them. Thanks

Comments

  • DanacmDanacm Member Posts: 951
    The ranger 2 points is not added in that way. Its hardcoded. But you can create an ability that set 0 the two weapon fighting and add to the 2da file as ap_xyz in first level rows.
  • WillScarlettWillScarlett Member Posts: 35
    @Danacm Gotcha, I know how to assign, e.g., ap_XYZ in the 1st level column of CLABRN02 (archer), but can you tell me how to create the special ability itself?
  • WillScarlettWillScarlett Member Posts: 35
    I've made a copy of D52STWF and I think that's what I need to tinker with, then assign it to CLABRN02 in a new row. Only thing is I'm not sure how to tinker with it.
  • WillScarlettWillScarlett Member Posts: 35
    nm got it thanks
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