Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
Not sure if where this should be posted, but. Possibly something for developers. When resting, esp in the wilderness I always seem to gravitate to what I would consider 'safer' areas. Is there an algorithm or code in the game that would define a 'safe' resting area as opposed to one that improves your chances of attack while resting? I know there's many places in the game, BG, where your going to get attacked, I was just wondering if there were 'areas' coded to be safe resting areas.