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Local vault vs server vault
I run my module via nwserver and connect to it over LAN. It denies me entry saying it doesn't allow local vault characters - which it never did before. So I set AllowLocalChars=1 under [Server Options] in nwplayer.ini and now I can join. But the local vault creates a new copy of the character every time it saves and bloats the folder quickly with multiple players. I'm not sure if the player database item is staying persistent either.
How do I change it back so it uses the server vault?