nwnic project - amazing textures, models, and animations!
Drakon
Member Posts: 47
I just stumbled on this project called nwnic for EE. Fluid animations, detailed models. Beautiful showcase of what 64 bit will open up for this game. They have a Patreon linked in the video description if you wish to support their effort.
https://www.youtube.com/watch?v=1QEGnawvS6k
https://www.youtube.com/watch?v=H2KI6VmMsX4
https://www.youtube.com/watch?v=owOu9pclMPk
https://www.youtube.com/watch?v=1QEGnawvS6k
https://www.youtube.com/watch?v=H2KI6VmMsX4
https://www.youtube.com/watch?v=owOu9pclMPk
2
Comments
Other than that, not much is likely to happen with 64bit.
We know the graphics engine is being improved as it has been said on the streams but it probably wont be because of 64 bit.
For what it's worth, my top of the line GPU + CPU already sees a significant frame rate drop in richly modded modules, such as Knights of Noromath (still playable, but it must be worse for weaker computers). That's a classic sign of game asset loading capping out memory. If the community is moving toward cramming each zone and interior with an increasing amount of richly detailed models and textures (and they should!), any lifting of technical limitations will help.
These gigabytes of graphical haks and overrides that we download take up memory in-game when they are loaded. And they are certainly larger than what the original game was packing.
I'm sure there are advantages to 64 bit, I think I've heard people say the module resource limit might be tied to it but I don't know. What I'm saying is I think you might be overestimating the impact of 64bit, and what will you do if it doesn't significantly improve your performance?
That said there are a lot of things that NWN EE is missing which are only available in Diamond, so I would be more excited if they added those things rather than increasing some specification number from 32 to 64.
https://www.youtube.com/watch?v=HfJjb6jzZIA
Or post more information. What are they doing? I mean, those animations they are showing are cool, but most don't have much use. I like the models, but I wonder how do they plan to release them. Separatly? Like a CEP-Alternative?
Really going down the route of arguing "no, but they were never official features" is absolutely pointless and pedantic. It doesn't change that they are features available and used by people today. Yes it's a fact NWN EE has more features than the initial launch in 2002 or the last official update, but that isn't the point is it?
So many of those community made features are still only available for the Diamond Edition version of the game 13 months later. NWN EE would be a much better game with those as native features that reflect where NWN should be at this point in time, and it would make it easier to unify the community too. Nobody ever said "if only NWN EE had a 64 bit client I could realistically port my mod/server over."
@Elvin_Rath
I believe they imported several character models from other games so you could use them for npcs but I don't think they can be used as player characters, at least not with part customization.
Looking at the video's, they look to have made new models (which are extraordinary and amazing btw! the tilesets are the reason i wanted to be a part of the patreon so it did sell me on this!) and rigged them with new animations, it doesnt look to me like theyre very dynamic (ie can they wear or change outfits? changes their heads or size? what about weapons and shields?)
For communication, they're very active on various community discords, and have their own: https://discord.gg/H9r8TTq
In the case of things being dynamic or not I believe it will have to do with whether or not the models were converted from other games. In those cases you will probably expect a static full body mesh that cannot be altered in any significant way. It's possible they could change it to work as dynamic pc parts but that would probably require extra work.