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Acting on time change without heartbeat?
I understand that we should avoid heartbeat events as much as possible to improve the performance. Is it possible for creatures do an specific action without relying on the heartbeat script? By action I mean, for instance, equip a torch, or move to a waypoint.
If is not possible, I think would be great to have `onDawn`, `onNight`, `onDusk` and `onDay` events to avoid heartbeats.