I'm currently playing with the NPC mods for IWD and was wondering if you could help me a bit with your tactics and tips because of two things: (1) The party is short on tanks and serious damage dealers and (2) I nerfed the NPC's atributes to a maximum of 85 total score for each , for personal balance reasons. Right now we're in Kuldahar with aproximatelly 5000 XP each.
The party is :
Party Leader is half elf bard : Str 11 Dx 17 Con 10 Int 16 Wis 15 Cha 17 , profs Staff , Sling , Longsword. I intend to have her use that Bardic Harp which gives extra spells , so no two handed weapons for her.
Turald (Dwarf Fighter/Cleric) : Str 17 Dx 11 Con 17 Int 12 Wis 16 Cha 12 , profs Flail ** War Hammer * Sword and Shielf * . He's the best tank so far.
Korin (Elf Ranger) : Str 13 Dx 17 Con 14 Int 15 Wis 14 Cha 10 , profs Longbow ** Longsword * Dagger * Spear * 2weapon **
Teri (Half Elf Swashbuckler) : Str 12 Dx 18 Con 15 Int 14 Wis 10 Cha 13 , profs short sword * crossbow * two weapon fight *
Dusky (Half Orc Cleric/Thief) : Str 17 Dx 16 Con 16 Int 10 Wis 15 Cha 09 , profs club * , staff *
Severn (Human Bard) : Str 14 Dx 16 Con 16 Int 13 Wis 11 Cha 15 , profs Axe * , Short Sword * , Longbow *
I know I have two bards and two thieves ! But I really wanted my protagonist to be a bard while seeing Severn and Teri's relationship flourish (I've never played these mods past Vale of Shadows) .I believe that two bards can somehow compensate the lack of mages (Spells from level 1-4 , at least) .
What I'm worried about is tanking and damage dealing from those who aren't tanks. IWD is a game where you face hordes, so the average 1-8 dmg from non-specialized bows / slings / crossbows might not help much .