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[solved] Shadows are broken after adding normal and spec maps?

HimmelweissHimmelweiss Member Posts: 72
Or did i miss something here?


Anyone else getting funny shadowy lines as soon something like walls is marked with Renderhint: NormalAndSpecMapped with neverblender?

Example with normal and spec maps removed (but still marked with NormalAndSpecMapped):




With normal and spec maps added, hard to see but the lines are still there:




No more lines on upper half wall as soon not anymore marked with NormalAndSpecMapped:







Post edited by Himmelweiss on

Comments

  • HimmelweissHimmelweiss Member Posts: 72
    edited January 2019
    false alarm

    Apparently i had to add an edge split modifier, mark edges as sharp and let neverblender apply the modifier when exporting.


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