[solved] Shadows are broken after adding normal and spec maps?
Himmelweiss
Member Posts: 72
Or did i miss something here?
Anyone else getting funny shadowy lines as soon something like walls is marked with Renderhint: NormalAndSpecMapped with neverblender?
Example with normal and spec maps removed (but still marked with NormalAndSpecMapped):
With normal and spec maps added, hard to see but the lines are still there:
No more lines on upper half wall as soon not anymore marked with NormalAndSpecMapped:
Anyone else getting funny shadowy lines as soon something like walls is marked with Renderhint: NormalAndSpecMapped with neverblender?
Example with normal and spec maps removed (but still marked with NormalAndSpecMapped):
With normal and spec maps added, hard to see but the lines are still there:
No more lines on upper half wall as soon not anymore marked with NormalAndSpecMapped:
Post edited by Himmelweiss on
0
Comments
Apparently i had to add an edge split modifier, mark edges as sharp and let neverblender apply the modifier when exporting.