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Good alignment turning point in bg2?

Usually go through the entire saga as one alignment but kind of wanted to try a playthrough were something happens that makes charname change, to keep things interesting. Not the best at planning so I started out as lawful evil in bg1 and planned to switch to neutral or good in bg2. Kind of figured now that the other way around would make a lot more sense since there are a lot more opportunities for charname to go evil in bg2 than the other way around.

Don't have SoD but could consider buying it if there is some juicy event in it that could work, any tips on some quest, encounter or the like that could turn a lawful evil character into neutral or good in SoD or BG2?

AerakarBlackraven

Comments

  • JoenSoJoenSo Member Posts: 754
    My head canon Charname started out as neutral good in Candlekeep, but quickly lost their innocence and faith in the world throughout BG1. Maybe ending up as true neutral by the end of the game (not in the druid sense, but more in the cynical, uninterested in morality sense). And then maybe go chaotic neutral or even evil from the traumatic things in BG2 and ToB. Or perhaps regained some hope for the world instead. 

    For the other way around, I'm thinking the Windspear hills quest could be the starting point for an alignment change. A more mercenary type charname that is more interested in a quick way of making money has to rethink their decisions as they are faced with the consequences of their actions. Maybe becoming less self-centered as they see the suffering they have caused. Or perhaps the slaver quests in Athkatla. Even Korgan hates it, so it isn't weird for evil characters to be against slavery - and maybe it will change them in more ways as they fight it. 

    Blackraven
  • Oswald81Oswald81 Member Posts: 52
    edited January 29
    Hehehe.  Well you have that awful Abduh guy.  Heck he even is preloaded as a player character.  Ouf I have read snippets of the novel.  I'm so glad I got it as a pdf as I would have been so angry have I paid good money for that.

    I read a page that made sense not long ago where they calculated the odds for charname being this and that, and human fighter and sosseror was on the very top.

    JoenSo said:
    My head canon Charname started out as neutral good in Candlekeep, but quickly lost their innocence and faith in the world throughout BG1. Maybe ending up as true neutral by the end of the game (not in the druid sense, but more in the cynical, uninterested in morality sense). And then maybe go chaotic neutral or even evil from the traumatic things in BG2 and ToB. Or perhaps regained some hope for the world instead. 

    For the other way around, I'm thinking the Windspear hills quest could be the starting point for an alignment change. A more mercenary type charname that is more interested in a quick way of making money has to rethink their decisions as they are faced with the consequences of their actions. Maybe becoming less self-centered as they see the suffering they have caused. Or perhaps the slaver quests in Athkatla. Even Korgan hates it, so it isn't weird for evil characters to be against slavery - and maybe it will change them in more ways as they fight it. 
    As for slavers, even as a good thief you can be sorta like the biggest hypocrite around ruining the other slaver's guild and then go into business with the Shadow Thieves for that purpose.  I mean I can like roleplaying evil, but that rankled me a good deal to see my neutral good swashy go into the slavetrade after taking out a slaver's guild.  That was like roleplaying Floriana Campo (Blacklist, first episode even).  I like to be neutral evil nowadays due to that meaning I'm free to play any scene out.  Must admit I rarely do that evil stuff like cutting a deal with Neb e.g.  That I did once.

  • DullSkullTheSecondDullSkullTheSecond Member Posts: 243
    Alignment can be kinda hard to really follow. You can't really go full murder hobo in this game, it ends up just hurting charname. Sure you can kill metallic dragons, put on a suit of human flesh or poison some druid well but if you consistently do all that the entire world will attack you.

    But anyway the slaver quest sounds pretty good.

    Oswald81
  • DragonspearDragonspear Member Posts: 1,823
    For what it's worth, picking any of the evil choices in hell should change your actual character's alignment in game.

  • Humanoid_TaifunHumanoid_Taifun Member Posts: 699
    The hell trials may permit you to change your alignment, but only to Neutral Evil. If you want more options, I suggest you install the Questpack. An excerpt:
    Originally intended as a small contribution to a larger project that is now never to be completed, this mod deals with the five tests that occur in the Abyss (or Gehenna, depending on whom you ask) during chapter 7. From a roleplaying standpoint, this final stage of the game seemed somewhat unsatisfying, especially for neutral characters. And the fact that a neutral protagonist had to complete all five tests in the "good" manner in order to remain neutral doesn't appear too logical, either. Therefore, this mod attempts to resolve these issues by changing the following things:
    • For each of the tests there's now a "neutral" path to take, resulting in a different reward as well. Sometimes the neutral path is closer to the original evil way, sometimes to the good one, and sometimes it is completely different to either of them.
    • After the last test the protagonist's alignment is judged, which can result both in a positive or negative adjustment. It's generally easier to drop down to evil than to become good, though.
    • The conditions for a paladin's or ranger's loss of his class have been slightly refined, causing a higher tolerance of neutral and evil acts for the ranger. In addition, specialist clerics will now lose their kit if they stray from the alignment dictated by the respective god.


    ZaghoulGrond0Blackraven
  • DragonspearDragonspear Member Posts: 1,823
    @Humanoid_Taifun

    I believe the EE's have modified it from just NE to LE, NE or CE depending on whether you were L, N or C before.

  • Mantis37Mantis37 Member Posts: 828
    I've always found it a little easier to change naturally due to in-game events like an accidental friendly-fire incident, or a spur of the moment decision than to plan it out. Sort've treating alignment as being descriptive of the character's current actions like in PST. Whenever I try to plan out that sort of arc the PC goes his/her own way anyway :).

    Dragonspear
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