I was thinking of making the whip a ranged weapon with infinite ammo, but it would need a fairly short range. Or can I leave it a melee weapon but make it useable from a greater range? I would also like to remove the Disarm feat from the whip and replace it with Improved Disarm.
Can I do that just by editing some baseitems.2DA?
Would also like to mod Flails and Morningstars by either adding the Dirty Fighting feat to them or making that feat a requirement for using the weapon in addition to making the weapons Exotic and boosting them up a bit - each will do piercing-bludgeoning damage, x3 on crit but only on a 20, and the Light Flail will be a small lighter weapon that does d6. I think I can do that stuff with just some 2DA edits.
But it would also be nice if I could make them ignore the shield AC contribution - any ideas how I might do that? I like to imagine the weapon being used to wrap over a shield top and land a blow.