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Next Beamdog game, Unreal or Unity?

I'm nearly done finishing all I wanted to do on my 15 years old PW and will be switching either to Unreal or Unity right after that.
I can't decide.
Since I get along very well with Beamdog's ways, I'd rather use the same engine.

So which would it be?

Oh, and if any of you has experience with either engine, I'm eager to read your feedback.


This discussion has been closed.