Problems with the new Soren's Shader
NimorImp
Member Posts: 7
Hi everyone
I have spent a week testing with the new Soren / Beamdog shader system (https://neverwintervault.org/project/nwnee/other/nwnee-shader-prototypes-advanced-content) and I have managed them to work properly on my placeables. However, I have some important problems.
1º.- Aurora does not work with the new shaders. Even with the example mode that you have uploaded, Aurora closes. I'm using these two shaders: vslitc_nm and fslit_nm. With vslit_sm_nm the Aurora does not close, however the alpha channel does not work with these placeables.
2º.- When I compile the model it only shows me the diffuse map but not the effects of the shaders like specular, bump, roughness, etc. Is there any right way to compile the models?
These are my doubts, thanks!
I have spent a week testing with the new Soren / Beamdog shader system (https://neverwintervault.org/project/nwnee/other/nwnee-shader-prototypes-advanced-content) and I have managed them to work properly on my placeables. However, I have some important problems.
1º.- Aurora does not work with the new shaders. Even with the example mode that you have uploaded, Aurora closes. I'm using these two shaders: vslitc_nm and fslit_nm. With vslit_sm_nm the Aurora does not close, however the alpha channel does not work with these placeables.
2º.- When I compile the model it only shows me the diffuse map but not the effects of the shaders like specular, bump, roughness, etc. Is there any right way to compile the models?
These are my doubts, thanks!
0
Comments
First of all, the shaders in the package are mutually dependent, so you need to have them all in your override at once if you want to try them.
Second, make sure to use the variant from the shaders-stable folder (and not shaders-dev).
And third, make sure you are using the most recent version, as there has been done some fixes since the initial release.
If none of the above solves it, please let us know.
I was doing the three steps you told me but the aurora toolset gives me this nvoglv32.dll error.
On the other hand with the new patch -2.3.0d- outdoor areas with solar lighting see too much darkness and contrast. The shadows are too dark and the ambient or indirect light is barely visible. In the preovious versions the direct solar light and the shadow that it produced were not appreciated.
In any case it is a great job.
PD: A note, it closes whenever I enter an area with placeables designed by me with the aforementioned shaders
Looking forward to see these things fully functional and in game !
/Tarashon
Our main focus right now is the more fundamental revisions of the graphics engine, but don't let that keep you from reporting issues and posting feedback regarding this package - it will be used eventually.