Bug: BG1EE Import - Pet Familiar - Extra HP
Volatile
Member Posts: 81
My mage was imported from BG1EE with a familiar in the backpack. The familiar is gone, but the extra HP is still there.
I searched the forums and found a few old threads about this, but I thought it'd be a good idea to ask again: has it not been fixed yet?
Is there a workaround? Maybe go back to an old save and dismiss the familiar before importing? The problem is, when I try to reload my savegame, the ending credits roll and I don't have enough time to push it out of the backpack, much less talk to it.
I searched the forums and found a few old threads about this, but I thought it'd be a good idea to ask again: has it not been fixed yet?
Is there a workaround? Maybe go back to an old save and dismiss the familiar before importing? The problem is, when I try to reload my savegame, the ending credits roll and I don't have enough time to push it out of the backpack, much less talk to it.
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Comments
If you want to fix this "problem", I suggest you use EE Keeper and alter your HP manually.
If I remember correctly, Baldur's Gate II used to give you 1 extra die worth of HP upon character generation. You now have a few extra HP for your lost familiar instead. Is that so bad?