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Item Upgrade v44 Now Available

CamDawgCamDawg Member, Developer Posts: 3,438
The Item Upgrade mod allows Cromwell and Cespenar to upgrade additional items in BGII. One third of them are convenience functions (e.g., they save you ring or boot space), one third of them try to beef up categories of weapons that are "weak by comparison" (e.g., clubs and spears), and one third of them upgrade NPC-specific items.

Version 44 contains bugfixes, notably a correction to the wrong items being used to make the Incarnadine Elven Chain.

v44 Changelog:
  • Fixed bug where the Incarnadine Elven Chain upgrade asked for three fire agate gems, but actually checked and used Dispel Magic scrolls.
  • Updated the Sorcerian Ring to account for the alternate Rings of Wizardry (aka Reaching Ring) in EE/newer Fixpack games.
  • Lowercased all sound references in dialogue to fix audio issues on case-sensitive file systems.

Comments

  • Necromanx2Necromanx2 Member Posts: 1,246
    edited February 2019
    @CamDawg I loaded this on my BG2EE game and it caused an issue with Kjeron's dual to kit mod. Even after uninstalling this, the dual to kit mod does not work. In the past I ran into something like this where mods are perma changing things and a complete wipe and reinstall of game is needed. I am in the process of doing that now.

    @Raduziel had run into this in the past and I think it was something with weido, but he may remember better.


    EDIT: Kjeron found the issue.
    Post edited by Necromanx2 on
  • icehawk51289icehawk51289 Member Posts: 8
    How about an inclusion of Blackrazor+5? I always felt like this weapon getting outstripped was one of the greatest tragedies in the game.
  • AndreaColomboAndreaColombo Member Posts: 5,530
    Silver Sword +5 would be nice too (and more consistent with P&P, where the vorpal Silver Swords are +5); it would be a good alternative to the vorpal halberd in ToB.
  • JanWJanW Member Posts: 6
    CamDawg wrote: »

    v44 Changelog:
    • Updated the Sorcerian Ring to account for the alternate Rings of Wizardry (aka Reaching Ring) in EE/newer Fixpack games.

    Hi Camdawg, I'm having this issue where the Reaching Ring (OHRINGWI) is not recognized by cromwell, so he never offers the option to create the Sorcerian Ring. (Of course I have the required ingredients).
    I EEKepered the Reaching Ring (RING08) and he recognized and created Sorcerian Ring properly, while leaving the OHRINGWI in my backpack.
    This on v44 mod.

    Just reporting this issue.

    Thank you,
  • WitchfinderWitchfinder Member Posts: 26
    edited March 2020
    The Gloves of the Master Thief do not give +3 AC though, they grant an AC of 3.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    How about an inclusion of Blackrazor+5? I always felt like this weapon getting outstripped was one of the greatest tragedies in the game.
    Silver Sword +5 would be nice too (and more consistent with P&P, where the vorpal Silver Swords are +5); it would be a good alternative to the vorpal halberd in ToB.

    This is still Wes' mod; I'm not adding additional upgrades, just making sure it still works.
    JanW wrote: »
    CamDawg wrote: »

    v44 Changelog:
    • Updated the Sorcerian Ring to account for the alternate Rings of Wizardry (aka Reaching Ring) in EE/newer Fixpack games.

    Hi Camdawg, I'm having this issue where the Reaching Ring (OHRINGWI) is not recognized by cromwell, so he never offers the option to create the Sorcerian Ring. (Of course I have the required ingredients).
    I EEKepered the Reaching Ring (RING08) and he recognized and created Sorcerian Ring properly, while leaving the OHRINGWI in my backpack.
    This on v44 mod.

    Just reporting this issue.

    Thank you,

    Thanks this will be fixed for v45.
    The Gloves of the Master Thief do not give +3 AC though, they grant an AC of 3.

    The readme is actually incorrect here--the GotMT are fine and set AC to a base of 3 by design.
  • stepbergstepberg Member Posts: 16
    I installed this mod but now Cromwell won't give me the option to upgrade the red dragon scales or the ankheg shells. Is this intended or a bug?
  • CamDawgCamDawg Member, Developer Posts: 3,438
    stepberg wrote: »
    I installed this mod but now Cromwell won't give me the option to upgrade the red dragon scales or the ankheg shells. Is this intended or a bug?

    This would be a bug, yes. Does Cromwell no longer have a dialogue option to look through your stuff?
  • gattberserkgattberserk Member Posts: 191
    edited August 23
    I not sure if the original creator is still around, but i did make some interesting add on for my own playstyle, not sure if it is something CamDawg might want to consider... But there is just some items i made:

    Item code I used: C3BOOT03
    mr22bi52yezp.png

    Item code I used: C2SHLD27
    2sqwv4cl07u2.png

    Item code I used: C2SHLD21
    p6ghiwi2fbl6.png

    Item code I used: C3SHLD21
    46kabygthg8t.png


    I feel that shield is really quite underwhelming in BG2EE, as such I decide to add some spice to it, however it will still be hard to compete against duel wield tbh. (Originally I had plan to add in a fully restored Saving Grace shield+4 that is as powerful as described in the lore, and only usable by evil cleric, but I decide to put on hold for now)

    As for the crafting material that is needed:

    1. You can add green dragon scale loot from the green dragon in Watcher keep.
    2. You can add shield of devotion (SHLD09P) as purchasable in Ribald store.


  • KyrosKyros Member Posts: 6
    Is it a known Issue that the forging cutscene is (sometimes) not displayed? Like, you feel the game wants to start the cutscene but it somehow cant and you immediately get the Cromwell Dialoge in which he gives you the item you paid him for. Happened for me with the Ring item consisting of the Ring of air, earth, fire control. Didnt test any other items.
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