No sound - update: How to fix it!
DerDuKe
Member Posts: 88
Hello folks,
Although I can hear a *click* when pressing "play" to start the game, I do not have any ingame sounds at all. No *clicks*, no voices, nothing. Is anyone out there with an idea how to fix that issue? Thanks in advance!
Edit (additional information):
OS: Windows 7 64-bit
Installer: BG:EE Standalone Installer
Sound Card: I guess it's an onboard Realtek
----------------------------------------
Edit (FIXES):
It's not clear yet what exactly causes the sound problem. A missing file (OpenAL) might be the reason for the missing ingame sound. Possible solutions:
i) "http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
download the file: oalinst
unzip, install, blah blah blah
try running baldur's gate again. i did, and had sound! " (reported by @mursame2005)
or
ii) Download and install this file: http://connect.creativelabs.com/openal/Downloads/oalinst.zip (reported by @amikob)
or
iii) FOR WIN XP:
"Start > Run > dxdiag
Sound Tab
Slid the "Hardware Sound Acceleration Level" down the to minimum setting ("No acceleration")." (reported by @RomulanPaladin)
iv) FOR WIN 7 and 8:
"1. Go into device manager.
2. Select the X-Fi device under "Sound, ... controllers".
3. Update driver.
4. "Browse my computer..."
5. "Let me pick..."
6. "High Definition Audio Device"." (reported by @Kruno)
or
v) Re-install BG:EE with beamdog client (no need to remove the standalone version). Start BG:EE with the beamdog client and install OpenAL by doing so. Quit BG:EE, start the standalone and make sure you have ingames sounds now. (reported by @Arktosa)
Please let me know if one of the above suggestions helped you!
Although I can hear a *click* when pressing "play" to start the game, I do not have any ingame sounds at all. No *clicks*, no voices, nothing. Is anyone out there with an idea how to fix that issue? Thanks in advance!
Edit (additional information):
OS: Windows 7 64-bit
Installer: BG:EE Standalone Installer
Sound Card: I guess it's an onboard Realtek
----------------------------------------
Edit (FIXES):
It's not clear yet what exactly causes the sound problem. A missing file (OpenAL) might be the reason for the missing ingame sound. Possible solutions:
i) "http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
download the file: oalinst
unzip, install, blah blah blah
try running baldur's gate again. i did, and had sound! " (reported by @mursame2005)
or
ii) Download and install this file: http://connect.creativelabs.com/openal/Downloads/oalinst.zip (reported by @amikob)
or
iii) FOR WIN XP:
"Start > Run > dxdiag
Sound Tab
Slid the "Hardware Sound Acceleration Level" down the to minimum setting ("No acceleration")." (reported by @RomulanPaladin)
iv) FOR WIN 7 and 8:
"1. Go into device manager.
2. Select the X-Fi device under "Sound, ... controllers".
3. Update driver.
4. "Browse my computer..."
5. "Let me pick..."
6. "High Definition Audio Device"." (reported by @Kruno)
or
v) Re-install BG:EE with beamdog client (no need to remove the standalone version). Start BG:EE with the beamdog client and install OpenAL by doing so. Quit BG:EE, start the standalone and make sure you have ingames sounds now. (reported by @Arktosa)
Please let me know if one of the above suggestions helped you!
Post edited by DerDuKe on
0
Comments
Hi fellow! ;-) Yes, I did use the standalone installer. But I have no idea whether this affects the ingame sound in any regard?!
I am able to work around the issue by changing my default audio playback device in Windows to the headset USB connection, but having to swap it in order to play and then change it back afterwards is quite annoying. Disabling the USB connection as a playback device did not fix the issue, only setting it as the default did.
Windows 7 Ultimate 64 bit
AMD FX 8150
ASUS Crosshair V w/onboard Creative X-Fi
16GB GSkill RipJaws 1866mhz
Radeon HD6990 x 2
OCZ Vertex 3 240GB x 2 (Raid 0)
2TB Western Digital Caviar Black HDD
I used the standalone installer to download BG:EE and then transfered it to my home computer afterwards with an USB stick. I then also had to manually install the OpenAL32.dll.
http://connect.creativelabs.com/openal/Downloads/oalinst.zip
I knew it had to be another driver I was missing. At least, I hope thats the problem.
I have the same problem - sound isn't working properly. There are some disruptions during intro video and sounds are played in the user interface very rarely. I tried downloading your file but it didn't work to me . Maybe someone has other suggestions?
My specs are:
Operating System: Windows XP Home Edition (5.1, Build 2600) Dodatek Service Pack 3 (2600.xpsp_sp3_gdr.120821-1629)
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4000+, MMX, 3DNow (2 CPUs), ~2.1GHz
DirectX Version: DirectX 9.0c (4.09.0000.0904)
and sound card is "Realtek HD audio output" I guess.
I will try the file anyway when I get home but I doubt it will solve the problem.
I then started the standalone installer version and still got no ingame sound.
After that I started BG:EE via the beamdog client and it had to install this OpenAL file before it could start the game. The game then started and I got to hear ingame sounds (yeah!).
I closed the "beamdog version" and started the "standalone version" and surprise surprise: I got ingame sound for this version as well! I don't know whether this is the easiest way to get it running with sound, but it works. It's also possible that @amikob 's link helps already. Will update the op with possible solutions now. Greetings and may the force be with you (or something similar I guess... :-))!
Well, I have these problems here:
Intro movie flickering/lagging (I don't know the term for this).
No sound.
I've tried what DerDuke proposed (lauch client), but didn't work.
My specs:
Win7 Ultimate 64 bits
GeForce GTX-550 Ti (plugged in a multimedia monitor through HDMI cable)
AMD FX 8120 processor
8Gb DD3 RAM
Audio onboard (ASUS M5A78L-LE)
Any hints?
Edit: Neither did installing that OpenAL file.
Regarding others comments on manually installing OpenAL32.dll:
I am a professional engine developer, and have quite a bit of experience with OpenAL actually. One thing I can say is that installing OpenAL32.dll alone is insufficient, you ***ABSOLUTELY*** need to run _oalinst.exe_ from Creative Labs' website (I imagine the Beamdog client should have taken care of this runtime dependency, as I know steam would have) to get OpenAL software working on Windows.
UPDATE:
To make life easier, I have provided a link to the file you need to use to PROPERLY install OpenAL:
http://connect.creativelabs.com/openal/Downloads/oalinst.zip
Start > Run > dxdiag
Sound Tab
Slid the "Hardware Sound Acceleration Level" down the to minimum setting ("No acceleration").
All the sounds work properly like this.
there is no hardware acceleration option for me under the sound card.