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[v1.65] Emily, a Half-Elf* Archer for BG:EE + SoD and EET

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  • Alfre4uAlfre4u Member Posts: 49
    edited November 2022
    Very minor assumed pointed out already, unless some how my fault.
    I just ignored this as it very minor, but figured may as well post since I had greater issue with other gal and posted there just now.

    I noticed the wandering text banter they have with eachother and Sirene are rather buggy they seem to possibly play things they should have said 1st/earlier after what comes after and or just get stuck on loop until something breaks the talk (combat)

    ie couple off top my head I remember:

    the 1 she has with recorder gets stuck at a loop on like what do bards sing, they like freedom

    And 1 more recent I remember in better detail with sirene, I am sorry about such and such I know better now, I am hungry, here some bread, no I can't touch that it corrupted by your touch(this 1 line then repeats non stop until again broken).
  • SkitiaSkitia Member Posts: 1,085
    Thanks for reporting this, I fixed both bugs in the master file.
  • Alfre4uAlfre4u Member Posts: 49
    Glad to help, absolutely love how fast and much work your putting into this. <3 Thanks for sharing and making great mods for such a beloved game even to this day.
  • Dalmir_The_DarkDalmir_The_Dark Member Posts: 64
    I think I might have found a bug in the SOD portion of the game. After talking to Caelar at Coast Way Crossing and returning to camp I ran into the Bounty Hunters, and then Emily turned up after they left and initiated dialogue with me. I asked her to join me and she gained some levels. I leveled her up and then clicked REFORM PARTY and released her from my party. She walks up to me like she wants to talk to me but nothing happens. And then she just stands there. When I try initiating dialogue with her myself, she will no longer talk to me. She just stands then at the place we first encountered her and she joined us.

    Is this intentional? I imagine the expected behavior would be for her to talk to us after we release her giving us the option to say Sorry, I really don't want you to go, or be able to tell her to head to the camp.
  • SkitiaSkitia Member Posts: 1,085
    I had this fixed for a while, but it looks like I never uploaded the fix. I pushed the changed files to the download.
  • Dalmir_The_DarkDalmir_The_Dark Member Posts: 64
    Cool. I'll have to test it on my next run.
  • EndarireEndarire Member Posts: 1,519
    @Skitia
    Greetings!

    For my notes, what are the starting locations (map names, and preferably also the BG----/AR---- names, and coordinates) of the your NPCs in BG1, SoD, and BG2?

    Thankee!
  • TrouveurTrouveur Member Posts: 631
    Endarire wrote: »
    @Skitia
    Greetings!

    For my notes, what are the starting locations (map names, and preferably also the BG----/AR---- names, and coordinates) of the your NPCs in BG1, SoD, and BG2?

    Thankee!
    Emily is in front of Feldpost Inn in BGEE, near the first bridge in SoD, and in one of the inns in Waukeen's Promenade in BG2EE.
  • masteralephmasteraleph Member Posts: 275
    Wanted to confirm because the information here and in the bg2 thread is contradictory- what are Emily’s romance restrictions?
  • SkitiaSkitia Member Posts: 1,085
    edited May 2023
    Emily has the most restrictive requirements:

    Male
    Not Evil.

    (You also need to indicate romantic interest, have gained some approval, and finish the initial friendship talks for any NPC.)

    Recorder is the same alignment but can be romanced by male/female

    Vienxay/Kale can be romanced by male or female and any alignment.

    The new, eventually coming NPC's requirement is female only, but any alignment.

    BG1 may not have the alignment requirement, not 100% sure on that.
  • masteralephmasteraleph Member Posts: 275
    Thanks! I’m not ready to do a run with her yet, but I’m envisioning a run with her and halfling Rogue Archer (from the artisan’s kit pack). Possibly also with Domi’s Kivan because I’m kind of tickled by the idea of 3 archer types, and I think that’s the only other archer NPC out there
  • SorzoSorzo Member Posts: 9
    I may have run into a bug while doing Emily's BG1 content.

    When meeting Rodwyn in Beregost, the Planar Hunters that spawn in don't kill him and instead just stand there. Talking to them initiates dialogue followed by combat and the completion of Emily's Tale in the journal, but she doesn't say anything after the battle or several in-game days and rests. Getting the letter on Rodwyn either by pickpocketing or manually killing him makes no difference, and talking to him resets the encounter (this also makes it possible to spawn in multiple sets of Planar Hunters).

    While I don't recall the specifics, I know from a previous playthrough that Emily is supposed to learn
    she's an Aasimar
    during the events of this questline, and that never happened. Based off of a discussion on the Infinity Engine Discord, I'm guessing this is due to how the encounter with the Planar Hunters in Baldur's Gate played out. They attacked my party before we were tasked with dealing with them because Sirene was present, and as a result Emily never put the pieces together regarding her heritage.
  • razraz Member Posts: 3
    edited July 23
    It might be a silly question, and I apologize if it was answered somewhere already.
    How is the companion's narrative progression from BG1 to 2 if you don't have SoD installed? I really want to try out both Emily and Vienxay, but I don't have access to SoD and I wonder if the transition will be fluid or will it leave a narrative gap of sorts in BG2?
    How does that work?
  • SkitiaSkitia Member Posts: 1,085
    The BG2 section was created with non-SoD users in mind. Neither Vienxay nor Emily have stories that leave a narrative gap.
  • ThomMerrilinThomMerrilin Member Posts: 1
    I am experiencing the same issue Sorzo reported last year- the mod storyline has progressed smoothly until the Rodwyn encounter in Beregost.

    The hunters show up but do not initiate dialogue- when the PC initiates dialogue, the lead hunter responds, battle ensues, but then nothing.

    Emily does not comment on the battle, there is no journal entry, and talking to Rodwyn again repeats his earlier dialogue, the hunters respawn, battle happens again, etc. Unfortunately this sequence happens on an infinite loop and the quest does not progress.

    Is there a local variable I can change to get the right journal entry and move on?

    I don’t know if this is an issue, but the same exact Feldepost inn room used by the Emily mod is also used by the Gorgon’s Eye mod.
  • JohnBobJohnBob Member Posts: 205
    @ThomMerrilin, (I post here to not being offtopic on Gorgon mod thread)
    From what I see with a quick test, the intended behavior is that Rodwyn should die by the hand of the Planar hunter Leader, then the hunter initiate dialog with you. After the fight a journal entry is added and Emily become an aasimar. I didn't see any talk from Emily about her new lineage.

    So like Graion Dilach say, if you trigger the dialog with Planar hunter Leader it should be ok.

    The issue here is probably that this cutscene don't launch from this dialog in some case. (But I might miss something.)
  • SkitiaSkitia Member Posts: 1,085
    I'll test this soon. My playthrough is very close to the same point so I can see what is wrong.
  • SkitiaSkitia Member Posts: 1,085
    @ThomMerrilin

    I did test this on my local version and in my playthrough I didn't have any cutscene trigger issues. I am curious though if you used the 1.65 or the 1.66 test version.
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