Pips and dual
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Member Posts: 131
Oh no, an other pips and dual question . I’m very sorry for this.
I actually playing a Kensai dual 7 mage. I plan dagger and Qstaff for good synergy. I never dual before.. don’t like the mechanics but i was thinking of this good synergy:
Level 1 : 2 pips dagger 2 pips Qstaff
Level 3 and 6 : 2 pips dagger
So before dual 4 pips dagger and 2 pips QS
Then dual mage
Level 1 pip dagger and level 6 Qs ... you know what I mean ...
I’m so naive, cause when I pass level 8 mage I didn’t get my additional pips like 5 pips dagger and 3 pips QS but only 4 pips dagger and 2 pips QS ... great great great synergy Yeah !
It doesn’t work like that right? I’m good for reroll for dual at 9 or simple take just a sorceror and forget this « good synergy » stupid things ...
Any advice?
Thanks
I actually playing a Kensai dual 7 mage. I plan dagger and Qstaff for good synergy. I never dual before.. don’t like the mechanics but i was thinking of this good synergy:
Level 1 : 2 pips dagger 2 pips Qstaff
Level 3 and 6 : 2 pips dagger
So before dual 4 pips dagger and 2 pips QS
Then dual mage
Level 1 pip dagger and level 6 Qs ... you know what I mean ...
I’m so naive, cause when I pass level 8 mage I didn’t get my additional pips like 5 pips dagger and 3 pips QS but only 4 pips dagger and 2 pips QS ... great great great synergy Yeah !
It doesn’t work like that right? I’m good for reroll for dual at 9 or simple take just a sorceror and forget this « good synergy » stupid things ...
Any advice?
Thanks
1
Comments
I thought I was so clever aha !
But I have fun with this throwing dagger
A better plan would have been putting 2 pips into dagger and 2 into two weapon style at level 1 kensai, then increase dagger proficiency to 4 at levels 3 and 6. Once you become a mage, put the pip into staff. At level 6 mage put the point into sling or dart (or even better, don’t level up to mage 6 and wait until you have enough XP to reach mage level 8 before levelling up).
If you avoid levelling up at 6 and wait until level 8, you can put your level 6 pip into dagger 5 when you do level up at 8 (which regains your kensai abilities). Otherwise you wait until level 12 and get your 5th dagger pip then.
Maybe dual at 9 for more pips..
and waiting before leveling is a great idea ! GM with dagger and QS at Kensai9/mage18
That said, I do agree with your point. I would go even further and say a dual classed fighter cannot go beyond the number of proficiencies his new class allows him to put in a weapon (1 in most cases), even once fighter levels are reactivated. So other than weapons that you had already mastered as a fighter, you cannot enhance your skill in new weapons in your new class.
But that's a tangent and dual classing was always a bit silly anyway, 3rd edition and beyond sorts this mess out.
I don't mind the EE change at all though it is a bit round the edges.