How to detect traps w/o thief?
fncruz
Member Posts: 28
I am doing a solo sorcerer game.
I just went up from the sewers into big battle vs slavers. After winning I need to go up the stairs but there is a trap that instantly kills me. How do I get around this?
I tried summoning animals but they do not set off trap for me.
Ideas?
I just went up from the sewers into big battle vs slavers. After winning I need to go up the stairs but there is a trap that instantly kills me. How do I get around this?
I tried summoning animals but they do not set off trap for me.
Ideas?
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Comments
but that particular trap is always active until disabled, maybe can be survived with enough hp and/or potions that rise hp, i did never try it.
i hope that your sorcerer knows the mirror images spell, other way he can buy a scroll to cast it.
Edit: There are also a few more traps in the compound, but none as lethal as the one you mentioned.
Mustard jelly has 100% magic resistance and you can switch forms multiple times.
i guess that also polymorph self works.
but my solo toons have tanked that trap multiple times with mirror images and the combination of invisibility and images let you explore the dungeons and disable traps, as the others usually vanish after triggered, even without knowing the exact trap location.
mirror images imo is one key spell for a solo sorcerer, as well as si, but at lower level.
with scs things can be different, but with vanilla or with mods that don't change the magic system, like tactics mod, is a cheap and effective way to tank the traps.
anyway @fncruz you have now 4 ways to deal with that trap or avoid it and complete the quest.
what has been told is useful in the many other situations where traps can not be avoided, and as summons can not open containers using them to tank the trapped ones is not an option.
mirror images, si, polymorph self, and protection from the type of damage the trap deals are better solutions. most of the containers and doors can be forced with enough str, and the scrolls in the game let you deal with the others, in my solo sorcerer run of soa, in tob i recruited people as i find soloing a little boring and with a high level sorcerer the things are easy, the fun was to beat tactics mod soa when he was not at that level, i opted to don't learn the open door spell, but i used a str belt and i lost only very few containers with minor loot.
After adding some points, a ferret is able to deal with every trap and lock in the game.
(however, when playing then you have a feeling of heavy cheating)
if someone wants a good example of cheating with faimiliars i suggest to download and install the "gnome illusionist" component of the tactics mod. that gnome is a genius cheater, not only manages to have 2 familiars at the same time, but his imps cast spells like 2 competent mages, are much better then the usual ones we get .