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Chromatic Orb in both BG:EE

behind the priest spell "command" this is one of the most broken spells in the game. fighter types (bad save) bow to this spell. it does it's damage no matter what no save; quick cast time can disrupt spell casters. magic missile is 1d4+1 with an extra one every x levels. 5th level get 3... so 3d4 +3 is a max of 15 damage w/ no save possible. 5th lvl Chrom orb is 1D8, so about half the max of a magic missile spell with a 3 turn stun. your melee fighters should tear apart any opponent who is stunned right quick. dont know about the stone at 10th; it used to destroy all items, havent used it in the EE. 12th kills; with enemies that level you have to get lucky, but instant death is pretty harsh, and 2d8 no save is damn good for a first level spell.
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