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Does game difficulty affect whether NPCs can damage placeables?
Not sure if this is the best place for this, anyway...
I have an encounter where the NPCs cast spells to destroy placeable objects. This part has been working fine, I think
, until I noticed nwserver was loading the mod at Easy difficulty by default and I changed it to Hardcore. Changing it back didn't help. The placeable is not marked plot or static, just useable (I create a number of them via script and apply a beam effect from them to something else).
Now the NPCs can cast their spells at the same one endlessly and never destroy it. I can have my character destroy them by bashing them normally.
Any info related to this is appreciated.