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Just won Staff of the Magi

I was checking out the houses in the Bridge District, trying to find the red clothed guy for the graveyard district quest with the buried guy. One of the houses near Red Guy had two trapped doors, so Jan untrapped and opened these doors. The eastern door sent me into a pocket dimension or something.

At first, I thought the guy in the circle in the dimension was full of it, but then he wasted my party with his minions helping. I reloaded, and started devising a strategy after a few tries with trial and error.

I sent my party to the very back of the area, behind where the big doors are. The next room is empty and where the Shag guy teleports to after his obligatory evil speech. I turned party AI off because I didn't want my guys rushing after anyone.

Sent in Rasaad to trigger Shag to pop up, and sent Rasaad straight back to my guys, Shag teleported, but his minions did not follow. I had my party far enough away not to lure these guys in, and they stayed by that circle/ Shag ended up fighting my party alone. I tossed Breach, Keldorn's Dispel Magic, and Jan dispelled Shag's illusion spells with Detect Illusion passive thief skill (another reason I kept Party AI off). Shag's Mislead was dispelled, and I wore him down.

Once Shag was finally dead, he dropped about 3000 gold. His minions still didn't come into that room.

I then equipped Mazzy with the Shield of Balduran, and tossed a fireball into the fog of war to pull out one or two of the minions. The Beholder and the fighter chased me back into that entrance room. The Behdolder was a joke, Mazzy just tore it apart while its eyes fired rapid machine gun laser stuff at Mazzy. These lasers bounced off and hurt the eyeball instead. The fighter died pretty easily.

That left the mage and vampire for last. I tossed another fireball to the left of the circle, tagged the mage, drew the mage in, and then pounced on her the same way I did to Shag. Jan dispelled illusions while everybody else whacked on her.

Vampire was last. Sent in Mazzy with helm of charm protection. Vampire wasted her turns on Mazzy while everyone else hit her with ranged weapons, magic, or melee attacks.

The key here was to draw out the group 1 by 1. Made things so much easier and manageable. Plus knowing when to turn off Party AI.

After all that, I picked up the loot. Shag's 3000 gold, the Beholder's eye, a few extra gold, and the Staff of the Magi. I checked out the staff, and I'm like "Hot damn, this looks good!" with invisibility and +5 to hit and other goodies.

Should I put this baby on Jan? Since Jan can backstab with the staff, plus invisibility, plus the +5 to hit? What other good strategies can I use with the staff?

gorgonzolajoluvRaduzielJuliusBorisov

Comments

  • ChroniclerChronicler Member Posts: 738
    You can't backstab with the Staff of the Magi, since it's a mage only weapon, but I think I've heard that some people put it on their mage/thieves anyway just to apply free invisibility, then switch to another weapon.

    gorgonzolaJuliusBorisov
  • Humanoid_TaifunHumanoid_Taifun Member Posts: 963
    The staff does not have a THAC0 bonus of 5. It has an enchantment of 5, but that only determines what it can hit. It is extremely overpowered for two different reasons: Free invisibility, and free dispel Magic. The latter is probably not very interesting to you as you already have Keldorn, but the former can open up a variety of tactics depending on how fair you are willing to be against the computer. Unless the enemy can see through invisibility, the staff can potentially make your mage permanently impossible to target, regardless of your mage's hostile actions or Divination spells from the enemy.

    Because the upper limit to its power is so ridiculous, I personally do not use it very much.

    gorgonzolaJuliusBorisov
  • gorgonzolagorgonzola Member Posts: 2,448
    yep, sotm can not be used to backstab and not even to prepare a backstab as the very moment you equip an other weapon to stab you become visible so the hit does not get the multiplier.
    it is still useful for a thief with uai or for jan as can be equipped immediately after the stab to have your thief become invisible to run away and hide to backstab again without retaliation, just remember to equip the stabbing weapon before you hide or doing it after will interrupt your hide status.

    other super powerful tactics can be used with that staff, like order to the toon welding it to attack after each previous attack, it resets the invisibility, so a toon can keep attacking without retaliation every enemy that don't see naturally trough invisibility.
    if to use such powerful but lame tactic is up to you...

    you have discovered the twisted rune encounter, one of the most difficult battles of soa, and whit some reloads you did beat it, even if with some tricks that make it easier.
    i personally never use that shield and never launch fireballs in the fog of war if i have not spotted the enemy with a rogue, stalker or invisible toon, are things that make really the things too easy.
    there are tricks to beat easily almost every vanilla battle, the key for having fun is to avoid them.

    about disabling the AI i almost always have it disabled, i want my mages use the spells i want, not waste the round to use a spell chosen by the ai, i want my fighters focus on the enemy i want to kill first, not on the nearest one, and i want my thief do the right thing for the situation, like in your case jan dispelling an illusion or in other cases stab a mage, but only at the exact moment keldorn or a mage has killed his protections, before he has a chance to put on new ones.

    by the way shag is a lich so is immune to breach and all the low level spells.

    JuliusBorisov
  • joluvjoluv Member Posts: 2,095
    gorgonzola wrote: »
    the key for having fun is to avoid them.

    OP is clearly having fun.

    gorgonzolaBalrog99SkatanJuliusBorisov
  • gorgonzolagorgonzola Member Posts: 2,448
    edited April 23
    @joluv that is sure :)

    but avoiding to use some items that make some battles too easy, the shield for beholders, some green scrolls for undeads and so on, and avoiding to bomb from the fog of war enemies that the party is not supposed to know are there bring even more fun.

    i post a video about how the shield and meta knowledge can be completely avoided by a player, and is not a super player, is not something that a beginner can not do. see how easily the behoders of the unseeing eye quest are defeated, without the shield and/or any metagame knowledge or trick like bombing from the fog.

    i really think that avoiding such things lead to a better improvement in playing the game and brings more fun as to solve a particular situation the player has to think about the best tactic that can work in that particular case, not just equip/use the item that basically grant a victory or abuse of a knowledge the party should not have.



    for the purpose is possible to start to watch the video directly from min 2:30

  • VeristekVeristek Member Posts: 114
    I've been able to use Breach on the two liches in Siege of Dragonspear, so no reason it shouldn't work on Liches in BG 2.

    It can be fun using unorthodox tactics to win high level battles with a low level party. Thinking out of the box and strategically.

    I don't try killing outright with fireballs. I fire one to "confuse" an enemy in a powerful enemy group, to peel them away one or two at a time. I could do the same thing with hiding a thief and firing a bow, then run away with Boots of Speed and hiding again to lure one or two enemies away from their group over to my main party. Think sniper.

    When I was doing the Unseeing Eye quest and ran into Beholders for the first time, I tried fighting them without using the Shield of Balduran. I was simply overwhelmed with their machine gun spells and gazes. I haven't encountered any other enemy that can throw 5 - 10 spells or gazes in a few seconds like these eyeballs. Dominate, Death Gaze, Petrification, Cause Wounds, etc. Using the Shield of Balduran on these eyeballs would be similar tactic to casting Keldorn's or high level dispel on enemy mages then cutting them up fast with fighters.

    I found another strategy for dealing with mages and illusions. Spam AoE spells in their area. These spells will hit everyone, including invisible or "real version in Mislead" creatures.

    Another strategy is to have a thief like Jan with Party AI off, have them Detect Illusion, will blow past those invisibility and Mislead and the like with a 100% in Detect Illusion. My Jan has Detect Illusion at 100%. With the Party AI off, Jan will stay put and use the skill passively. If AI is on, he would enter combat with closest enemy, which would break Jan's passive use of the Detect Illusion skill.

    gorgonzola
  • joluvjoluv Member Posts: 2,095
    I don't know if this counts as a "reason," but SoD Liches are only immune to spell levels 1-3, while BG2 Liches are immune to spell levels 1-5, including Breach.

    If you first attack and then select Detect Traps/Illusions, you can do both simultaneously.

    gorgonzola
  • gorgonzolagorgonzola Member Posts: 2,448
    mislead and projected image are also killed by true sight, that get's rid also of mirror images and the various forms of invisibility.
    dispel and remove magic kill all the clones and there is no check between the caster level and the enemy level, is the only case afaik where dispel magic always work (on foe not immune to it), even cast by a low level mage against the pi of a high level enemy the clone is dispelled, it works also to kill the simulacrum clone that is not touched by true sight.

    i like your way to use the fireball to lure enemies one by one, also i try often to divide them, the only difference is that i want to spot them before, so i would probably have sent an hidden jan to do it.
    with the staff that you now have is even more easy, no need to hide, and if jan wears also the cloak of not detection, if you have found it, is protected against true sight both using the invisibility form the staff and when he is hidden in shadows.

    if you don't have the cloak, really useful for thieves and mages with the staff of the magi, look
    in the taverns of the town
    there is an optional battle where you can loot it.

  • Gatekeep3rGatekeep3r Member Posts: 91
    I really don't see why the Shield of Balduran is cheesy. I mean, when you come up against powerful enemies, doesn't it make sense that you have a powerful party that has great gear? I agree the Staff of the Magi is maybe a tad overpowered, but the Shield isn't. You don't come across Beholders just anywhere. And from a RP perpsective it's just awesomely cool to send in your warrior carrying that shield to cut Beholders to shreds.

  • subtledoctorsubtledoctor Member Posts: 10,718
    edited April 29
    Gatekeep3r wrote: »
    I really don't see why the Shield of Balduran is cheesy. I mean, when you come up against powerful enemies,

    You come upon very powerful enemies... and then defeat them by standing around waiting for the game's poor AI to ruin itself. In a fundamental sense, it lets you succeed in what is supposed to be a very difficult encounter without actually playing the game. Not the way you play the rest of the game - managing stats and items, preparing and using spells, etc. All those things get thrown out the window, and instead you just move a sprite around and watch the game beat itself.

    From an RP perspective, a good DM would not drop something like that into players' hands. Certainly I wouldn't give any XP for such kills. (The dead beholders should get XP :lol: )

    From a technical perspective, a good game designer wanting to capture the essence of such a powerful creature should not make them so dumb. It would be one thing if the game set golems to such self-destructive behavior; but this runs counter to the fundamental concept of what makes beholders powerful.

    So the item is bad in several ways - badly designed, badly implemented, undermines mechanics that make the game good - and also trivializes what should be difficult and rewards the players when a reward is not really earned. That seems... "cheesy" to me. At least, it's the easiest way to distill those criticisms down to a single word or phrase...

    Post edited by subtledoctor on
    gorgonzolaBlomdor
  • Gatekeep3rGatekeep3r Member Posts: 91
    I have no issue whatsoever with that. You do come across monsters that are extremely hard to beat all the time, after all. Your fighter is a stone cold badass when wielding the shield, and who has a problem with that? The only problem I have with the shield is that it's much too easy to obtain. If you had to look for it in 2 pieces in a beholder lair filled with 30 elder orbs and 100 gauths, it would make sense.

    Blomdor
  • gorgonzolagorgonzola Member Posts: 2,448
    Gatekeep3r wrote: »
    I really don't see why the Shield of Balduran is cheesy. I mean, when you come up against powerful enemies, doesn't it make sense that you have a powerful party that has great gear?
    I think that there is nothing wrong in using the shield, it is in the game and is specifically created to fight against beholders, if a player want to use it there is nothing wrong.

    I personally never use it, i find that it takes away much of the fun from the battles against beholders.
    There are so many other effective ways to deal with them, some of which make the battle quite easy.
    Some summons work very well against them, the skeletal warriors with their high MR and the fire elementals are probably the best ones, if you have a thief to spot them, prepare traps and lure them there is an easy task, also send a summon to draw the fire and take them out one by one with a well placed party and ranged weapons is effective, if ammo that can poison is used even better. And i am only at the top of the barrel, not scratching its bottom, depending on the party composition many tactics work really well.

    I probably would suggest to a new player that has really problems dealing with behoders to use the shield, but i would also suggest him to try without it at least against single enemies, a group of beholders and gauths can be too much for a new player.
    the other big problem using the shield and other items that make some battles very easy, like the protection from undead scrolls is that not only you loose challenge so loose fun, but you never learn how to play properly.
    Those items are like crutches, help you to walk as you are handicapped, you are learning how to walk properly, but like with the crutches there is a moment that you have to throw them away or you will never learn how to run...

    Gatekeep3rZaxares
  • DreadKhanDreadKhan Member Posts: 3,701
    I'm not sure I'd say Beholders are what I'd call fair fighters, and depending on prep they are usually either easily steamrolled or they utterly annihilate you. They are themselves so intensely cheesey that I think any viable tactic is fine. They create too much visual chaos on screen, esp if there are several, and using save or die effects makes things solidly unfun IMHO. Beholders should give way more XP than they do, considering that they are about the most dangerous opponents over all.

    After one petrified an NPC during the final fight, thus causing that bloody NPC to not even be in my party when the game ended (so I had to replay that whole fight to see that NPC's ending blurb. I hate Beholders very much!

  • gorgonzolagorgonzola Member Posts: 2,448
    They are powerful, not cheesy.
    They have their own magic and they use it...

    About petrification it is one of the most annoying things that they do, but sending a toon with good ST, maybe if needed making them even better trough potions and items, and having the beholder targeting him is part of the correct way to handle with them. As well as to have a couple of stone to flash scrolls and a couple of toons able to sue them, so you don't risk to have the only one that can turn back people to flash petrified, with a proper tactic is not even needed to memorize the spell, and the "statue" can be turned to flash while the battle is running, is wise to do it anyway as is so easy to loose him forever while he is in stone form, a single damage taken and he is chunked.

  • Gatekeep3rGatekeep3r Member Posts: 91
    gorgonzola wrote: »
    Gatekeep3r wrote: »
    I really don't see why the Shield of Balduran is cheesy. I mean, when you come up against powerful enemies, doesn't it make sense that you have a powerful party that has great gear?
    I think that there is nothing wrong in using the shield, it is in the game and is specifically created to fight against beholders, if a player want to use it there is nothing wrong.

    I personally never use it, i find that it takes away much of the fun from the battles against beholders.
    There are so many other effective ways to deal with them, some of which make the battle quite easy.
    Some summons work very well against them, the skeletal warriors with their high MR and the fire elementals are probably the best ones, if you have a thief to spot them, prepare traps and lure them there is an easy task, also send a summon to draw the fire and take them out one by one with a well placed party and ranged weapons is effective, if ammo that can poison is used even better. And i am only at the top of the barrel, not scratching its bottom, depending on the party composition many tactics work really well.

    I probably would suggest to a new player that has really problems dealing with behoders to use the shield, but i would also suggest him to try without it at least against single enemies, a group of beholders and gauths can be too much for a new player.
    the other big problem using the shield and other items that make some battles very easy, like the protection from undead scrolls is that not only you loose challenge so loose fun, but you never learn how to play properly.
    Those items are like crutches, help you to walk as you are handicapped, you are learning how to walk properly, but like with the crutches there is a moment that you have to throw them away or you will never learn how to run...

    I like the way you think :)

    gorgonzola
  • ChroniclerChronicler Member Posts: 738
    Yeah, I don't know that using the Shield of Balduran when fighting Beholders is really all that different from using Protection from Petrification when fighting Basilisks.

    Both enemies have a powerful instant win ability, and then the game gives you the tools to protect yourself from it, rendering the enemy defenseless.

    Sure, you could summon skeletons to draw the basilisk's fire or something, but that just seems like a needlessly roundabout way of accomplishing the same thing.

  • subtledoctorsubtledoctor Member Posts: 10,718
    edited April 30
    Gatekeep3r wrote: »
    Your fighter is a stone cold badass when wielding the shield, and who has a problem with that?
    Chronicler wrote: »
    Beholders ... have a powerful instant win ability, and then the game gives you the tools to protect yourself from it, rendering the enemy defenseless.

    I think it boils down to this. People who enjoy walking around the game feeling like a badass like this sort of item. (Ditto Pro. Undead scrolls, and Berserker silliness.) That's fine; the criticism is not about players, but of game design. Other people like a game that doesn't hand you items that trivialize this or that enemy. We want to game to throw real challenges at us, and give us a chance to overcome them.

    Beholders, in the lore, are supposed to be that kind of challenge. They are supposed to be solitary, and smart, and really really dangerous. I want the game to make me feel that! Like in TotLM when a beholder wanders in all of a sudden and you are not ready for it - that's a really excellent poop-your-pants moment. I wish the BG2 devs put less effort into making it a power trip, and more into generating that kind of thrill.

    I mean, at the very least, it should be a shield, not some kind of omnidirectional cylinder. The devs could have sprung difficult situations on you, like you are fending off one beholder when another one appears from behind you, and the shield only protects against one. They could have tried to do something interesting and challenging with it...

    gorgonzola
  • VeristekVeristek Member Posts: 114
    I don't get the criticism of the Shield of Balduran.

    1. You face a melee heavy group? Magic Mirror, Protection from Magic Weapons, Protection from Normal Weapons, Blur, Mislead, etc.

    2. Face a magic heavy group? Silence 10' Radius, Insect Swarm, Spell Turning, Spellstrike, lots of ranged attacks to disrupt spellcasting, etc.

    3. Powerful single enemy? Backstabs, Whirlwind, Hasted melee / ranged, kite the enemy around (if boss is melee heavy), thief traps, etc.

    4. Big enemy groups? Horrid Wilting, Fireballs, Cloudkill, Cone of Cold, other AoE magic, Hasted archers / melee, etc.

    So how is using the Shield of Balduran any different from these counters? If we take out the Shield of Balduran, you might as well take out all these other counter spells or tactics listed above. Besides, if you want a real counter to Beholders, why wouldn't a Blind spell stop all their eye-beam stuff if all their eyes can't see anything to aim at?

    And I remember running into groups of 3 - 5 Beholders / Gauths in the Unseeing Eye quest. That's easily 20 - 30 or more eye-beam attacks every few seconds with multiple status effects. They fire like machine guns.

  • gorgonzolagorgonzola Member Posts: 2,448
    There is a difference
    Veristek wrote: »
    1. You face a melee heavy group? Magic Mirror, Protection from Magic Weapons, Protection from Normal Weapons, Blur, Mislead, etc.
    only a mage, or a dual/multi can do it.
    but as you need to do damage you have to send your fighters to mlee, and they are not protected.

    the rest of your points are proper tactics against different types of enemies.
    but to backstab or to set traps and lure the enemies into them some skill has to be used.
    the same is true to face a powerful mage or a group of mages, like the ones you find if you don't pay for the licence and cast spells in the open while in town. if you use well your anti mage tactics you win, but if you don't they destroy you in a very short time...

    against undeads using the scroll that make them ignore you or against beholders using a shield that reflects their better attacks is different, using/equipping a single item you make the battle a lot more easier, no skill involved at all.
    There is a clear difference between using the proper tactics and using an item that grants you an easy victory against enemies that without the item would have been really hard to beat.

    i often play with tactics mod and there the same unseeing eye dungeon is much harder, you find a hive mother and other very high level beholders and they are smarter then in vanilla. still i fight them without the shield.
    the vanilla beholders seem to be really hard, borderline to impossible, but in reality are really easy to beat once the player learn the proper tactics. they are hard because of wrong tactics, you can not go face to face and try to mlee them if they are in a group, not if you want to survive.

  • ZaxaresZaxares Member Posts: 103
    Yeah, I can see why people would consider the Shield of Balduran to be cheesy. XD All the same though, I have no problem with it being in the game. There is a rich tradition in both fantasy and mythology about having items or spells that completely neuter a certain foe; as an example, even back in BG1 you had the Arrow of Ogre Mage Slaying which instantly kills any Ogre Mage foe in one shot, and it goes through whatever magical protections the Ogre Mage might have up. Likewise, if you had an item that grants immunity to level drain (a very common thing in 3.X Ed games), it makes foes that rely on it as their main attack like Wights and Vampires laughably easy.

    Players should have the freedom to use, or not use, these items (or spells, or classes) as befits their own preferred playstyle and difficulty setting. :)

    gorgonzola
  • Humanoid_TaifunHumanoid_Taifun Member Posts: 963
    Why did Balduran leave all his most powerful artifacts at home and head out on an adventure equipped only with a sword made of solid gold?
    Did he plan from the beginning to mysteriously disappear and thus make a legend of himself? Then it would be highly ironic that he ended up on an island filled with creatures vulnerable to gold, and not on an island of beholders.

    DreadKhan
  • Gatekeep3rGatekeep3r Member Posts: 91
    Why did Balduran leave all his most powerful artifacts at home and head out on an adventure equipped only with a sword made of solid gold?
    Did he plan from the beginning to mysteriously disappear and thus make a legend of himself? Then it would be highly ironic that he ended up on an island filled with creatures vulnerable to gold, and not on an island of beholders.

    He had his butterknife as well.

  • DinoDinDinoDin Member Posts: 56
    I've never understood the complaints about the Shield of Balduran as being cheesy. It's interesting because people that talk about its cheesiness in this very thread then end up suggesting anti-beholder tactics such as using summons to tank. Which is... the same thing as using someone with the shield.

    The shield is somewhat pricey. It has a nerfing effect. It's perfectly fine and not cheesy, imo. Maybe you could argue that it should have been a tad pricier, but that's true of a lot of the game's purchasable gear.

  • gorgonzolagorgonzola Member Posts: 2,448
    edited May 10
    DinoDin wrote: »
    It's interesting because people that talk about its cheesiness in this very thread then end up suggesting anti-beholder tactics such as using summons to tank. Which is... the same thing as using someone with the shield.

    what you say here is simply not true.
    i am the only one here that suggested anti beholder tactics such as using summons here, and i did it in a post that was beginning with
    gorgonzola wrote: »
    I think that there is nothing wrong in using the shield, it is in the game and is specifically created to fight against beholders, if a player want to use it there is nothing wrong.
    please if you find in the thread a single time i called the shield cheesy quote it, or if some other person had named the summons quote him.

    i really don't like that you put in my mouth words i never used, it is not correct, not respectful and not appropriate.

    also the tactics i proposed, that are not the only ones effective, need some knowledge and some skill to work, while with the shield you basically pay (in game money) to win. if you can not see the difference for me is not a problem, play as you like and in the way that give you fun.

    but the fact that so many players have told in this and in other threads in this and in other forums that they find very difficult to deal with the beholders without the shield proves that to use the appropriate tactics to deal with them or to buy the shield and make the beholder rays no more effective are not similar things.

    to use the shield is completely legittimate, so not cheesy, and if a player want to use him is his own choice, i surely don't judge what he does in his own game.
    but i wish that who makes that choice is true with himself and with the other forum users and admit that the effect of using the shield is to make those enemies much more easy.


  • gorgonzolagorgonzola Member Posts: 2,448
    Veristek wrote: »
    Besides, if you want a real counter to Beholders, why wouldn't a Blind spell stop all their eye-beam stuff if all their eyes can't see anything to aim at?
    actually this is one of the possible tactics, and if you are able to implement it, to cast a spell that blind the enemy, in a successful way a gauth, beholder or every other enemy will attack with physical attacks, specie's abilities like the ray of the beholders or spells only who he can see, who is in very close range. if you are able to blind a beholder without being disrupted you then can take him down without any retaliation.

    the problem is that facing a group of beholders and gauths it is one of the most difficult tactics to use.
    at least until your mage can cast power word, blind, that is a no save aoe blindness lasting 6 rounds, long enough to take down the beholders with skull traps, MMM, fireballs and ranged attacks from the fighters.
    it has casting time of 1 so is unlikely that the mage is disrupted if he cast while invisible.
    If i am not wrong MR can block the spell so it is not a 100% sure tactic if you don't have some form of redundancy and don't use good positioning (if only a beholder manage to avoid to be blinded a well positioned party, ready to hit and with a high hp toon that draw his fire, to focus on him and take him down is not a problem for every party that has casting and ranged capability).

    to use the tactic with the low level spell that blind, single target and save or else, is still possible, but requires more redundancy and finesse.

    Grond0
  • gorgonzolagorgonzola Member Posts: 2,448
    @DinoDin in the post where i did quote you i was quite harsh and i apologize.
    Still the sense of what i wrote is true for me, even if i should have used a more gentle way to tell it.

    I felt misunderstood and misinterpreted by you not only because i never used cheesy, that in that context would had a negative connotation, about the use of the shield, but because i am a firm believer about the freedom of each player to do what he wants in his game as long as he has fun.

    And also i regard the use of the cheese in gaming as a form of art, cheese intended as to research on exploits and other things that make non conventional and non originally intended by the developers tactics possible. So i never use the word cheese or cheesy in a negative way.
    For me there is a clear distinction between cheese and cheating or using tactics that make the battles too easy.

    But also this mean only that i like in my gaming to research on cheese and i also like to try the non conventional tactics involving exploits discovered by other players, don't mean in any way that i am judgmental on who cheat or use tactics that make some battles very easy.
    About the shield i already told that was created with that very purpose so is not cheating to use it, but that it makes the beholders much easier is a fact. And the fact remains a fact also if the (vanilla) beholders can be easy, even if not so easy, with other tactics, like the one used in the video i posted.

    That party had not much challenge using a wizard eye and summons that resist to the beholders rays, but to scout a dungeon and to choose the right summon for the right situation are good ways to play the game and it need a little more skill and much more knowledge then to find a shield that is the magic solution to the beholder problem. And probably some players lack of that skill and that knowledge as often i read that without the shield the beholders are border line to impossible.

    That is the reason i choose that particular video, to prove a point, knowledge and skill are more important then powerful items in this game. I never fight them in that way for the same reason i don't use the shield, i like to be challenged by the game, a too easy victory for me has little taste. And that is my way to play, if an other player has more fun using the shield why should he play in a different way?

    I find much more fun in using traps, with the smart and powerful beholders of tactics mod is not so easy to do it, probably i will try the tactic that @Veristek has proposed, to blind them with a low level party seems to be a good challenge even in vanilla, or i use other tactics where if i make errors i pay for them, where i have to plan and adapt to the situation dynamically as it evolves. Not because it is the way the game has to be played, but because is the way i like to play it.

  • ArthasArthas Member Posts: 728
    Who is this "magi" referred by the staff?

  • gorgonzolagorgonzola Member Posts: 2,448
    edited May 14
    it is looted from the mage layene, but i don't know if the "magi" is her or someone that owned it before.

    or maybe the name came from the fact that it is the perfect staff for a mage.

    invisibility at will (ie as an enemy caster is casting a spell at you, as you disappear before he has time to complete the action his spell is wasted), dispel on hit to disable the protections of every mage not protected by PFMW, at level 30, a spell trap that last much longer then the one from the spell, 8 hours, +2 to ac and more important at st, and some bonus damaging spell are really useful things for a "magi"...
    a mage that equip the staff, the +3 ring from the deck of many things and the ring of gaxx get a +7 bonus at st

    if you play with tactics mod layene actually uses the invisibility from the staff and to take her down is much more difficult if you don't use aoe spells, it is really difficult to target her with spells on target.

    Post edited by gorgonzola on
    Arthas
  • Humanoid_TaifunHumanoid_Taifun Member Posts: 963
    Magi is plural, the singular is magus. (magus meaning wizard/sorcerer/mage/...)
    So it is a staff for mages.

    Arthasgorgonzola
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