Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
Another minor curiosity concerning a certain boss
Hey there again, ye good people. I hope no one minds if I bring up another very small thing I've noticed in this particular run through the game.
I took down Big D at the bottom of Watcher's Keep last night. He put up a decent fight, but was not so tough as I typically find him to be when I challenge him. I usually finish the Keep sometime before ToB, but still with enough experience to have a high level ability or two.
The primary reason he went down easier this time around is that he rather strangely failed to summon the two mariliths that normally seem to be a standard part of his welcoming act. I've played through Watcher's Keep many times over the years, until most of it has long since been committed to memory, and in every encounter I've had with Big D he has summoned this duo of mariliths very early on in the battle. This time, for whatever reason, he was content with gating in only a number of glabrezus, and he seemed somehow a bit more reluctant to do even that if I'm not imagining things. The giant twin-headed tentacle monkey himself was more or less just as deadly as usual, I think, but he simply lacked the caliber of backup that would normally be expected of him. Just curious as to whether anyone else has encountered this, and if it's a bug or just a normal variation I've not personally seen before.