Improved Robe of Vecna
NK1990
Member Posts: 76
in BGII:EE Mods
Just made myself and Improved Robe of Vecna if anyone is interested. Just put it in the override folder.
Removed Improved casting speed 4 and added passive Improved alacrity instead and change the robe model to the archmage. Vendor price and other stats are the same. WOOPS can't attach the file so if someone can help with that first it would be much appreciated.
Removed Improved casting speed 4 and added passive Improved alacrity instead and change the robe model to the archmage. Vendor price and other stats are the same. WOOPS can't attach the file so if someone can help with that first it would be much appreciated.
2
Comments
Just thought it would be much nicer like this.
Second fighter\mages with this robe can spam innate abilities and 1 casting tie spells every round (like kai + improved whirlwind + true stike from spell revisions and etc. ) Won't that make game imbalanced?
I think that's indeed Irenicus' strategy in cut-scenes, he's got no down time. Gorion too iirc. Likely a few others here and there, but I couldn't name them off hand.
No not really that much. Because there is only one robe in the game and you can't swap it in between characters when doing a battle. It is only wizard and Sorc that will be able to use it. you can say that lesser attack spells can be spammed like magic missile an fireball but the enemies they can slaughter is only weak and pretty much cannon food anyway. Bigger threats like liches and Dragons, Beholders, Ilithids, will still be very hard to contend with on core rules. So I think it's balanced fine without the improved casting speed. It is also nice to have your spellcaster casting spells in combat without having him slacking every 30 seconds.
Well, I loved having my wizards use MMM before decent battles, and make use of super-fast casting to throw some meteorites around, getting some extra damage in, which can be quite a big deal on a mage able to fight decently, IE a F/I or dual classed K/M for example, or a Swashbuckler Mage. They can really put the hurt on people that way.
I think you have a good point, the faster casting was a HUGE boon vs very powerful enemies, I'll have to take that into account, that I won't be automatically getting the drop on them every damn turn!
To say nothing of his Hand, Eye, and maybe even Head!
Heh, that reminds me of the Statue of Geryon located in the 5th Layer of Hell (Malbolge, I think?) The Statue is missing its hand and head, and anybody placing their hand in the statue's missing hand instantly has their hand severed, and a short while later a demonic hand grows back in its place. The new hand has vastly superior strength and can make claw attacks, but it has a mind of its own and can occasionally attack party members, or possibly even the PC themselves.
One can also be foolish enough to put their head in the missing statue's spot, but nobody has EVER gotten their head back from Geryon.
In advance thanks