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Horse System at it again...

badstrrefbadstrref Member Posts: 124
edited April 2019 in Builders - Scripting
I thought I had cleared all this horse riding pollution system, just to find out by casting a single fireshield spell, it would show again and break again one of my module's mechanism : the use of Creature Skin, it pops up everywhere, on Rest, on transition (undeclared NW_G0_Transition), on equip, unequip, on whatever,

Have to hunt for and eliminate completly this invasive workaround system and associate scripts

(thank you Deva)

1gmdxmp90ggb.jpg

Horse System script found in :

x3_fix_horse.nss
x3_fix_horseout.nss
x3_inc_horse.nss
x3_s3_horse.nss
nw_g0_transition.nss (!)
nw_c2_default6.nss (!)
nw_c2_default7.nss (!)
nw_c2_herbivore.nss
nw_ch_ac6.nss
nw_ch_ac7.nss
nw_ch_ac9.nss
nw_g0_tranpconly.nss
nw_o0_death.nss
x0_ch_hen_death.nss
x0_inc_henai.nss
x2_def_spawn.nss
x2_hen_death.nss
x2_inc_spellhook.nss (!)
x2_mod_def_equ.nss
x2_mod_def_unequ.nss
x3_c2_pm_hb.nss
x3_ct_saddlebags.nss
x3_fix_act.nss
x3_fix_nocmd.nss
x3_fix_speed100.nss
x3_fix_speed125.nss
x3_fix_speed150.nss
x3_fix_speed200.nss
x3_g0_tranpconly.nss
x3_g0_transition.nss
x3_mod_alt_enter.nss
x3_mod_def_enter.nss
x3_mod_def_hb.nss
x3_mod_def_load.nss
x3_s2_paldmount.nss
x3_s2_palmount.nss
x3_s3_palmount.nss
x3_tr_dismount.nss

Post edited by badstrref on

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