TextScreen in IWD 2
TrancingBear
Member Posts: 17
Hi All,
I'm trying to do some modding work in IWD 2 and can't get the TextScreen function to work. I'm passing a .2DA file with valid string references, but it always produces "An assertion failed in CGameAIBase.cpp at line number 1439." Neither NetInfinity nor DLTCEP display an error or warning in the script, so I assume the TextScreen function is in the engine and that the format or elements within the .2DA differ from BG2, but perhaps that's a flawed assumption. Any ideas?
- TB
I'm trying to do some modding work in IWD 2 and can't get the TextScreen function to work. I'm passing a .2DA file with valid string references, but it always produces "An assertion failed in CGameAIBase.cpp at line number 1439." Neither NetInfinity nor DLTCEP display an error or warning in the script, so I assume the TextScreen function is in the engine and that the format or elements within the .2DA differ from BG2, but perhaps that's a flawed assumption. Any ideas?
- TB
0
Comments
The original devs probably tried to get the function to work, couldn't, then threw that assert in to make sure no one attempts to use it.